The first three sets of Pokémon TCG Pocket have helped players become familiar with the general rules, but Triumphant Light brings new intricacies that could impact your game plan. Knowing these rulings ahead of time can help you avoid bad surprises during matches!
Cynthia & Garchomp ex nombo
A common misconception in Pokémon TCG is that effects applying to a specific Pokémon extend to all versions of that Pokémon, including ex versions. However, Pokémon ex have distinct names, meaning they do not benefit from effects targeting their differently named counterparts.
For this reason, Cynthia has no effect on Garchomp ex, just as Pikachu ex cannot evolve into Raichu. Always check the full name of a Pokémon when applying card effects.
Glaceon's Snowy Terrain
Glaceon ex is the first card in Pokémon TCG Pocket to explicitly mention Pokémon Checkup. This phase has always existed: it occurs between each turn and includes checks for Special Conditions (in this order: Poisoned, Burned, Asleep, and Paralyzed).
Since Snowy Terrain triggers during Pokémon Checkup, a Defending Pokémon that remains in the Active Spot for a full turn will take an additional 10 damage twice, similar to Poison.
Note that it happens in a separate phase from the attack, so you "cannot" force the game into a draw if the opponent knocks out one of your Benched Pokémon, then their Pokémon gets knocked out by Snowy Terrain: the game is over as soon as the attack is done.
Likewise, if the two players have already 2 points, the Active Pokémon both have 10HP and one of them is a Poisoned Glaceon ex, their KO are counted at the end of the Checkup. If both players have either no Benched Pokémon or at least 1 each, the game ends in a draw.
Toxicroak's Toxic
Toxic introduces a new form of Poison in Pokémon TCG Pocket. Although still called Poison, this special condition deals more damage per Pokémon Checkup than the standard 10 damage. In Toxic's case, the affected Pokémon takes 20 damage per turn instead of 10.
If another Poison condition is applied (e.g., Weezing’s Gas Leak), the new Poison condition replaces the old one. If the replacement is a standard Poison, the damage per turn reverts to 10.
Donphan's Rolling Spin
Donphan’s Rolling Spin increases damage on the next turn, similar to Togekiss's Overdrive Smash from Space-Time Smackdown. Here’s how it works:
- The damage does not accumulate. The bonus is calculated from the base damage and does not stack over multiple turns.
- The first hit deals 60 damage.
- The second consecutive hit deals 120 damage.
- Any further consecutive hits remain at 120 damage
- The bonus is lost if Donphan leaves the Active Spot. If Donphan retreats, is switched, or is moved by an opponent’s effect, the damage resets. Even if Donphan returns to the Active Spot immediately, the bonus is canceled. Cards like Sabrina and Cyrus disrupt this strategy.
Manectric's Flash
Manectric’s Flash improves upon Dive-type effects by negating the entire attack, rather than "just" its damage and effects. It's similar to how confusion works, where if you hit tails, the attack also fails as well. This means that unlike Dig/Dive effects, it prevents damage from spreading attacks, such as Palkia ex’s Dimensional Storm, from reaching the Bench.