Pokémon Champions & VGC Abilities usage
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176 abilities in Pokémon Champions & VGC, ranked by tournament usage.
Intimidate
When the Pokémon enters a battle, it lowers the Attack stats of
opponents by 1 stage.
4776
Prankster
Increases the priority of the Pokémon’s status moves by 1 stage.
4530
Rough Skin
When the Pokémon is hit by a contact move, the attacker takes
damage equal to 1/8 of its max HP.
3455
Hospitality
When the Pokémon enters a battle, it restores 1/4 of its ally’s
max HP.
2989
Adaptability
Boosts the power of moves of the same type as the Pokémon by
100% instead of 50%.
2811
Defiant
When the Pokémon has any of its stats lowered by an opponent,
its Attack stat is boosted by 2 stages.
2801
Blaze
Boosts the power of the Pokémon’s Fire-type moves by 50%
when its HP drops to 1/3 or less of its max.
2425
Drizzle
Summons rain for 5 turns when the Pokémon enters a battle.
1917
Armor Tail
Opponents are unable to use priority moves against the
Pokémon or its allies.
1774
Flower Veil
Grass-type allies are immune to status conditions and cannot
have their stats lowered.
1639
Stamina
When the Pokémon takes damage from a move, its Defense stat
is boosted by 1 stage.
1535
Pixilate
The Pokémon’s Normal-type moves become Fairy-type moves
and their power is boosted by 20%.
1492
Levitate
The Pokémon floats off the ground, making it immune to
Ground-type moves, as well as the Spikes, Toxic Spikes,
and Sticky Web statuses.
1481
Unburden
Doubles the Pokémon’s Speed stat when its held item is
consumed or lost.
1455
Unnerve
Makes opponents unable to eat Berries.
1434
Clear Body
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.
1355
Good as Gold
The Pokémon is immune to status moves used by other Pokémon.
1088
Drought
Summons harsh sunlight for 5 turns when the Pokémon enters
a battle.
967
Torrent
Boosts the power of the Pokémon’s Water-type moves by 50%
when its HP drops to 1/3 or less of its max.
938
Lightning Rod
The Pokémon draws in all Electric-type moves. These moves do
not work on the Pokémon. Instead, they boost its Sp. Atk stat by
1 stage.
937
Chlorophyll
Doubles the Pokémon’s Speed stat in harsh sunlight.
918
Cursed Body
When the Pokémon takes damage from a move, the attacker has
a 30% chance of gaining the Move Disabled status for 4 turns.
656
Damp
All Pokémon become unable to use explosive moves.
Explosive Abilities also fail to trigger.
545
Snow Warning
Summons snow for 5 turns when the Pokémon enters a battle.
515
Sand Stream
Summons a sandstorm for 5 turns when the Pokémon enters
a battle.
442
Competitive
When the Pokémon has any of its stats lowered by an opponent,
its Sp. Atk stat is boosted by 2 stages.
429
Poison Touch
When the Pokémon hits a target with a contact move, the target
has a 30% chance of being poisoned.
421
Friend Guard
Reduces the damage allies take by 25%.
415
Hyper Cutter
The Pokémon’s Attack stat cannot be lowered by other
Pokémon’s moves or Abilities.
411
Speed Boost
Boosts the Pokémon’s Speed stat by 1 stage at the end of
every turn.
401
Solar Power
In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%,
but it loses 1/8 of its max HP at the end of every turn.
382
Flash Fire
Fire-type moves do not work on the Pokémon. Instead, they
give the Pokémon the Flash Fire status.
321
Gale Wings
Increases the priority of the Pokémon’s Flying-type moves by
1 stage while its HP is full.
320
Swift Swim
Doubles the Pokémon’s Speed stat in rain.
299
Scrappy
The Pokémon can hit Ghost types with Normal- and
Fighting-type moves. It is also unaffected by Intimidate.
291
Multiscale
Halves the damage the Pokémon takes while its HP is full.
290
Tough Claws
Boosts the power of the Pokémon’s contact moves by 30%.
272
Overgrow
Boosts the power of the Pokémon’s Grass-type moves by 50%
when its HP drops to 1/3 or less of its max.
247
Regenerator
The Pokémon has 1/3 of its max HP restored when it switches
out of battle.
247
Inner Focus
The Pokémon never flinches when attacked and is unaffected
by Intimidate.
246
Sand Rush
Doubles the Pokémon’s Speed stat in a sandstorm.
245
Moody
At the end of every turn, one of the Pokémon’s stats will be
boosted by 2 stages, but another will be lowered by 1 stage.
217
Toxic Debris
When the Pokémon takes damage from a physical move, it
gives the opponent’s side the Toxic Spikes status.
209
Sharpness
Boosts the power of the Pokémon’s slicing moves by 50%.
194
Technician
Boosts the power of the Pokémon’s moves by 50% if their
power is 60 or less.
194
Mirror Armor
Instead of being affected by stat-lowering effects, the Pokémon
bounces them back at whichever Pokémon caused them.
181
Rain Dish
The Pokémon has 1/16 of its max HP restored at the end of
every turn in rain.
151
Oblivious
The Pokémon cannot gain the Infatuated or Taunted statuses
and is unaffected by Intimidate.
145
Liquid Voice
The Pokémon’s sound-based moves become Water-type moves.
144
Queenly Majesty
Opponents are unable to use priority moves against the
Pokémon or its allies.
135
Unaware
The Pokémon ignores the target’s stat changes when attacking,
and ignores the attacker’s stat changes when being attacked.
It cannot ignore changes to the Speed stat, however.
132
Protean
Changes the Pokémon’s type to the type of the move it’s
about to use. This works only once per time the Pokémon
enters battle.
125
Snow Cloak
Boosts the Pokémon’s evasiveness by 25% in snow.
120
Rock Head
The Pokémon will not lose HP due to recoil damage from
its moves.
118
Pressure
Causes opponents to expend 1 more PP when using moves
against the Pokémon.
110
Trace
When the Pokémon enters a battle, it changes its Ability to
match that of an opponent.
109
Compound Eyes
Boosts the accuracy of the Pokémon’s moves by 30%.
104
Sand Veil
Boosts the Pokémon’s evasiveness by 25% in a sandstorm.
104
Thick Fat
Halves the damage the Pokémon takes from Fire- and Ice-type
moves.
93
Huge Power
Doubles the power of the Pokémon’s physical moves.
90
Sturdy
If the Pokémon has full HP and takes damage from a move that
would knock it out in one hit, it will endure the hit with 1 HP.
The Pokémon is also immune to one-hit KO moves.
88
Static
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being paralyzed.
84
Stance Change
The Pokémon changes into its Blade Forme when it attacks
and changes into its Shield Forme when it uses the move
King’s Shield.
82
No Guard
The accuracy of moves used both by and against the Pokémon
becomes 100%.
80
Soundproof
The Pokémon is immune to sound-based moves.
80
Flame Body
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being burned.
75
Illusion
The Pokémon enters battle disguised as the last Pokémon in its
party. It reverts to its usual appearance when it takes damage
from a move.
73
Contrary
Reverses any stat changes affecting the Pokémon so that
attempts to boost its stats instead lower them—and attempts
to lower its stats will boost them.
70
Frisk
When the Pokémon enters a battle, it identifies opponents’
held items.
70
Mold Breaker
The Pokémon’s moves are unaffected by the Ability of the
target (with certain exceptions).
67
Zero to Hero
The Pokémon changes into its Hero Form when it switches out
of battle.
64
Cloud Nine
Eliminates the effects of weather.
63
Magic Bounce
Instead of being affected by other Pokémon’s status moves,
the Pokémon bounces them back at the user.
63
Fairy Aura
Boosts the power of the Fairy-type moves of all Pokémon on the
field by 33%.
62
Supreme Overlord
When the Pokémon enters a battle, the power of its moves is
boosted by 10% for each Pokémon in its party that has been
defeated in the battle already. The maximum boost is 50%.
62
Solid Rock
Reduces the damage the Pokémon takes from supereffective
moves by 25%.
61
Telepathy
The Pokémon dodges attacks from its allies.
55
Disguise
When the Pokémon is in its Disguised Form and would take
damage from a move, it loses 1/8 of its max HP instead of
taking the damage, then changes into its Busted Form.
49
Cute Charm
When the Pokémon is hit by a contact move, the attacker has
a 30% chance of gaining the Infatuated status if the attacker
and the Pokémon are of opposite genders.
48
Water Bubble
Halves the damage the Pokémon takes from Fire-type moves
and doubles the power of its Water-type moves. The Pokémon
cannot be burned.
45
Magic Guard
The Pokémon takes damage only from attacks.
42
Leaf Guard
The Pokémon is immune to status conditions in harsh sunlight.
37
Iron Fist
Boosts the power of the Pokémon’s punching moves by 20%.
35
Limber
The Pokémon cannot be paralyzed.
35
Natural Cure
The Pokémon’s status conditions are cured when it switches out
of battle.
35
Reckless
Boosts the power of the Pokémon’s moves by 20% if they have
recoil or crash damage.
35
Infiltrator
When using its moves, the Pokémon ignores the effects of
targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and
substitutes.
33
Imposter
The Pokémon transforms into the Pokémon in front of it. It also
copies all of that Pokémon’s stats apart from its HP.
32
Sheer Force
The Pokémon’s moves lose their additional effects, but the
power of those moves will be boosted by 30%.
32
Electromorphosis
When the Pokémon takes damage from a move, it gains the
Electric Boost status.
30
Mega Launcher
Boosts the power of the Pokémon’s pulse moves by 50%.
30
Overcoat
The Pokémon takes no damage from sandstorms and is immune
to moves and Abilities involving powder.
30
Pickpocket
When the Pokémon is hit by a contact move, it will steal the
held item of the attacker if it is not already holding an item.
28
Bulletproof
The Pokémon is immune to ball and bomb moves.
27
Volt Absorb
Electric-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
26
Stalwart
The Pokémon ignores the effects of Abilities and moves that
draw in moves.
25
Keen Eye
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
24
Dry Skin
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP. However, the Pokémon takes 25%
more damage from Fire-type moves. The Pokémon has 1/8 of
its max HP restored at the end of every turn in rain, but it loses
1/8 of its max HP at the end of every turn in harsh sunlight.
23
Moxie
When the Pokémon knocks out a target with an attack, its
Attack stat is boosted by 1 stage.
20
Own Tempo
The Pokémon cannot become confused and is unaffected by
Intimidate.
20
Rivalry
Boosts the power of the Pokémon’s moves by 25% against
targets of the same gender, and lowers it by 25% against targets
of the opposite gender. The power remains the same as usual if
either Pokémon’s gender is unknown.
19
Weak Armor
When the Pokémon takes damage from a physical move, its
Defense stat is lowered by 1 stage, but its Speed stat is boosted
by 2 stages.
19
Synchronize
If the Pokémon is burned, paralyzed, poisoned, or badly
poisoned by another Pokémon’s move or Ability, that Pokémon
will also be inflicted with the same status condition.
18
Aroma Veil
The Pokémon and its allies cannot gain the Infatuated, Taunted,
Unable to Repeat, Move Disabled, Healing Prevented, or
Encore statuses.
17
Sniper
Boosts the power of the Pokémon’s critical hits by 125%
instead of 50%.
16
Mummy
When the Pokémon is hit by a contact move, the attacker has its
Ability changed to Mummy.
15
Poison Point
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being poisoned.
14
Water Absorb
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
14
Earth Eater
Ground-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
13
Cud Chew
If the Pokémon eats a Berry, it will eat that same Berry once
more at the end of the next turn.
12
Harvest
If the Pokémon has used a Berry, it has a 50% chance of creating
another one at the end of every turn. In harsh sunlight, the
Pokémon will definitely create a Berry.
12
Insomnia
The Pokémon cannot become drowsy or be put to sleep.
12
Magician
If the Pokémon is not already holding an item, it will steal the
held item from targets it deals damage to with its moves.
12
Screen Cleaner
When the Pokémon enters a battle, it removes the Light Screen,
Reflect, and Aurora Veil statuses.
12
Guts
When the Pokémon has a status condition, its Attack stat is
boosted by 50%. Being burned does not halve the damage
dealt by the Pokémon’s physical moves.
11
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly
Mode and Hangry Mode at the end of every turn.
11
Sap Sipper
Grass-type moves do not work on the Pokémon. Instead, they
boost its Attack stat by 1 stage.
10
Shed Skin
The Pokémon has a 30% chance of curing its own status
conditions at the end of every turn.
10
Shell Armor
Attacks landed on the Pokémon will never be critical hits.
10
Electric Surge
Turns the entire field into Electric Terrain for 5 turns when the
Pokémon enters a battle.
9
Wandering Spirit
When the Pokémon is hit by a contact move, it swaps Abilities
with the attacker.
9
Berserk
Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack
causes its HP to drop to 1/2 or less of its max.
8
Corrosion
The Pokémon can poison or badly poison targets even if they’re
Steel or Poison types.
8
Healer
The Pokémon has a 50% chance of curing the status conditions
of its allies at the end of every turn.
8
Merciless
The Pokémon’s attacks become critical hits if the target is
poisoned or badly poisoned.
8
Supersweet Syrup
When the Pokémon enters a battle, opponents’ evasiveness is
lowered by 1 stage. This Ability is triggered only once per battle.
8
Big Pecks
The Pokémon’s Defense stat cannot be lowered by other
Pokémon’s moves or Abilities.
7
Heatproof
Halves the damage the Pokémon takes from Fire-type moves
and from being burned.
7
Plus
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the
Plus or Minus Ability is also in battle.
7
Shield Dust
The Pokémon is immune to additional effects from attacks.
7
Skill Link
The Pokémon’s multistrike moves always hit the maximum
number of times.
7
Symbiosis
When an ally consumes an item, the Pokémon gives its own held
item to that ally.
7
Heavy Metal
Doubles the Pokémon’s weight.
6
Magma Armor
The Pokémon cannot be frozen.
6
Quick Draw
The Pokémon’s moves have a 30% chance of going first among
moves of the same priority.
6
Swarm
Boosts the power of the Pokémon’s Bug-type moves by 50%
when its HP drops to 1/3 or less of its max.
6
Fire Mane
Boosts the power of the Pokémon’s Fire-type moves by 50%.
5
Marvel Scale
When the Pokémon has a status condition, its Defense stat is
boosted by 50%.
5
Purifying Salt
Halves the damage the Pokémon takes from Ghost-type moves.
The Pokémon is immune to status conditions.
5
Steadfast
When the Pokémon flinches, its Speed stat is boosted by
1 stage.
5
Vital Spirit
The Pokémon cannot become drowsy or be put to sleep.
5
Anger Point
Boosts the Pokémon’s Attack stat to its sixth stage when the
Pokémon takes a critical hit.
4
Cheek Pouch
The Pokémon has 1/3 of its max HP restored when it eats a
Berry, in addition to the Berry’s usual effect.
4
Gooey
When the Pokémon is hit by a contact move, the attacker’s
Speed stat is lowered by 1 stage.
4
Illuminate
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
4
Mega Sol
Even when the sunlight has not turned harsh, the Pokémon can
use its moves as if the weather were harsh sunlight.
4
Pure Power
Doubles the power of the Pokémon’s physical moves.
4
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
4
White Smoke
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.
4
Effect Spore
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being poisoned, paralyzed, or put to sleep.
3
Ice Body
The Pokémon has 1/16 of its max HP restored at the end of
every turn in snow.
3
Poison Heal
If poisoned or badly poisoned, the Pokémon has 1/8 of its max
HP restored at the end of every turn instead of losing HP.
3
Sweet Veil
The Pokémon and its allies cannot become drowsy or be
put to sleep.
3
Analytic
Boosts the power of the Pokémon’s moves by 30% when the
Pokémon is the last to move that turn.
2
Curious Medicine
When the Pokémon enters a battle, it removes all stat changes
from its allies.
2
Early Bird
The Pokémon awakens from sleep twice as fast as other
Pokémon.
2
Hustle
When the Pokémon uses physical moves, its Attack stat is
boosted by 50%, but its accuracy is lowered by 20%.
2
Justified
When the Pokémon takes damage from a Dark-type move, its
Attack stat is boosted by 1 stage.
2
Light Metal
Halves the Pokémon’s weight.
2
Spicy Spray
When the Pokémon takes damage from a move, it burns
the attacker.
2
Strong Jaw
Boosts the power of the Pokémon’s biting moves by 50%.
2
Super Luck
The Pokémon has a 1-stage Critical-Hit Ratio Boost.
2
Fur Coat
Halves the damage the Pokémon takes from physical moves.
1
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP drops
to 1/4 or less of its max, it will instead eat the Berry when its HP
drops to 1/2 or less of its max.
1
Immunity
The Pokémon cannot be poisoned or badly poisoned.
1
Klutz
Items do not work when held by the Pokémon.
1
Motor Drive
Electric-type moves do not work on the Pokémon. Instead, they
boost its Speed stat by 1 stage.
1
Opportunist
When an opponent’s stats are boosted, the Pokémon boosts its
own stats in the exact same way.
1
Quick Feet
When the Pokémon has a status condition, its Speed stat is
boosted by 50%. Being paralyzed does not lower the
Pokémon’s Speed stat.
1
Receiver
The Pokémon changes its Ability to match that of a
defeated ally.
1
Refrigerate
The Pokémon’s Normal-type moves become Ice-type moves
and their power is boosted by 20%.
1
Sand Force
Boosts the power of the Pokémon’s Rock-, Ground-, and
Steel-type moves by 30% in a sandstorm.
1
Slush Rush
Doubles the Pokémon’s Speed stat in snow.
1
Stall
The Pokémon’s moves go last among moves of the same priority.
1
Tangled Feet
Doubles the Pokémon’s evasiveness if it is confused.
1
Unseen Fist
When the Pokémon uses contact moves, it can hit even targets
that are protecting themselves, dealing 1/4 of the damage that
the move would otherwise deal. Everything aside from the
target’s protective effects is still triggered.
1
No abilities found.
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Data source
Pick where the Champions stats are compiled from.