Pokémon Champions & VGC Abilities usage

182 abilities in Pokémon Champions & VGC, ranked by tournament usage.

Intimidate
When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
10947
Unburden
Doubles the Pokémon’s Speed stat when its held item is consumed or lost.
10173
Rough Skin
When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.
9623
Defiant
When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
8185
Adaptability
Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
7447
Hospitality
When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP.
6479
Levitate
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
6011
Blaze
Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
5427
Unnerve
Makes opponents unable to eat Berries.
5253
Prankster
Increases the priority of the Pokémon’s status moves by 1 stage.
5130
Drizzle
Summons rain for 5 turns when the Pokémon enters a battle.
4383
Flower Veil
Grass-type allies are immune to status conditions and cannot have their stats lowered.
3950
Cursed Body
When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
3656
Armor Tail
Opponents are unable to use priority moves against the Pokémon or its allies.
3450
Sand Stream
Summons a sandstorm for 5 turns when the Pokémon enters a battle.
3133
Competitive
When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
3051
Chlorophyll
Doubles the Pokémon’s Speed stat in harsh sunlight.
2911
Stamina
When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.
2735
Stance Change
The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
1825
Pixilate
The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.
1798
Multiscale
Halves the damage the Pokémon takes while its HP is full.
1748
Solar Power
In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
1704
Mirror Armor
Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.
1701
Drought
Summons harsh sunlight for 5 turns when the Pokémon enters a battle.
1687
Inner Focus
The Pokémon never flinches when attacked and is unaffected by Intimidate.
1671
Gale Wings
Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full.
1670
Technician
Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
1643
Friend Guard
Reduces the damage allies take by 25%.
1576
Toxic Debris
When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.
1393
Snow Warning
Summons snow for 5 turns when the Pokémon enters a battle.
1372
Sand Rush
Doubles the Pokémon’s Speed stat in a sandstorm.
1370
Scrappy
The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
1084
Liquid Voice
The Pokémon’s sound-based moves become Water-type moves.
1075
Swift Swim
Doubles the Pokémon’s Speed stat in rain.
1052
Soundproof
The Pokémon is immune to sound-based moves.
1009
Overgrow
Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
989
Sturdy
If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
986
Poison Touch
When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
862
Moody
At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.
756
Trace
When the Pokémon enters a battle, it changes its Ability to match that of an opponent.
658
Snow Cloak
Boosts the Pokémon’s evasiveness by 25% in snow.
652
Zero to Hero
The Pokémon changes into its Hero Form when it switches out of battle.
646
Sharpness
Boosts the power of the Pokémon’s slicing moves by 50%.
619
Telepathy
The Pokémon dodges attacks from its allies.
580
Leaf Guard
The Pokémon is immune to status conditions in harsh sunlight.
562
Fairy Aura
Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.
556
Sand Veil
Boosts the Pokémon’s evasiveness by 25% in a sandstorm.
553
Flame Body
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.
538
Flash Fire
Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
520
Protean
Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.
520
Unaware
The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.
513
Rain Dish
The Pokémon has 1/16 of its max HP restored at the end of every turn in rain.
512
Queenly Majesty
Opponents are unable to use priority moves against the Pokémon or its allies.
502
Lightning Rod
The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
488
Clear Body
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
475
Iron Fist
Boosts the power of the Pokémon’s punching moves by 20%.
470
Disguise
When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.
445
Pressure
Causes opponents to expend 1 more PP when using moves against the Pokémon.
433
Mold Breaker
The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
398
Overcoat
The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
393
Rock Head
The Pokémon will not lose HP due to recoil damage from its moves.
378
Magic Bounce
Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.
376
Illusion
The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.
369
Compound Eyes
Boosts the accuracy of the Pokémon’s moves by 30%.
359
Hyper Cutter
The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
352
Torrent
Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
321
Solid Rock
Reduces the damage the Pokémon takes from supereffective moves by 25%.
297
Regenerator
The Pokémon has 1/3 of its max HP restored when it switches out of battle.
291
Limber
The Pokémon cannot be paralyzed.
287
Natural Cure
The Pokémon’s status conditions are cured when it switches out of battle.
287
Cloud Nine
Eliminates the effects of weather.
270
Huge Power
Doubles the power of the Pokémon’s physical moves.
261
Thick Fat
Halves the damage the Pokémon takes from Fire- and Ice-type moves.
239
Earth Eater
Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
224
Tough Claws
Boosts the power of the Pokémon’s contact moves by 30%.
219
Frisk
When the Pokémon enters a battle, it identifies opponents’ held items.
213
No Guard
The accuracy of moves used both by and against the Pokémon becomes 100%.
197
Oblivious
The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
196
Water Bubble
Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.
195
Speed Boost
Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn.
193
Bulletproof
The Pokémon is immune to ball and bomb moves.
181
Cute Charm
When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
178
Sheer Force
The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
169
Supreme Overlord
When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.
168
Stalwart
The Pokémon ignores the effects of Abilities and moves that draw in moves.
165
Infiltrator
When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
147
Pickpocket
When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
141
Dry Skin
Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
139
Magic Guard
The Pokémon takes damage only from attacks.
123
Moxie
When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.
119
Static
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
119
Mega Sol
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
118
Heavy Metal
Doubles the Pokémon’s weight.
116
Weak Armor
When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
113
Own Tempo
The Pokémon cannot become confused and is unaffected by Intimidate.
110
Synchronize
If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
100
Berserk
Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.
91
Insomnia
The Pokémon cannot become drowsy or be put to sleep.
85
Volt Absorb
Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
82
Magician
If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.
75
Electromorphosis
When the Pokémon takes damage from a move, it gains the Electric Boost status.
73
Heatproof
Halves the damage the Pokémon takes from Fire-type moves and from being burned.
70
Mummy
When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.
68
Symbiosis
When an ally consumes an item, the Pokémon gives its own held item to that ally.
68
Shell Armor
Attacks landed on the Pokémon will never be critical hits.
67
Keen Eye
The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
65
Mega Launcher
Boosts the power of the Pokémon’s pulse moves by 50%.
65
Water Absorb
Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
63
Guts
When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
57
Marvel Scale
When the Pokémon has a status condition, its Defense stat is boosted by 50%.
51
Sand Force
Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
51
Filter
Reduces the damage the Pokémon takes from supereffective moves by 25%.
49
Contrary
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
48
Purifying Salt
Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.
48
Pure Power
Doubles the power of the Pokémon’s physical moves.
46
Aroma Veil
The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.
45
Illuminate
The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
45
Sap Sipper
Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
45
Swarm
Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
44
Imposter
The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP.
42
Justified
When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
39
Quick Draw
The Pokémon’s moves have a 30% chance of going first among moves of the same priority.
37
Screen Cleaner
When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.
34
Light Metal
Halves the Pokémon’s weight.
33
Parental Bond
The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.
32
Cud Chew
If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
30
Analytic
Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
26
Steadfast
When the Pokémon flinches, its Speed stat is boosted by 1 stage.
26
Magma Armor
The Pokémon cannot be frozen.
25
Wandering Spirit
When the Pokémon is hit by a contact move, it swaps Abilities with the attacker.
25
Ice Body
The Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
23
Spicy Spray
When the Pokémon takes damage from a move, it burns the attacker.
23
Anger Point
Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
22
Gooey
When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.
22
Sniper
Boosts the power of the Pokémon’s critical hits by 125% instead of 50%.
20
Unseen Fist
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
20
Corrosion
The Pokémon can poison or badly poison targets even if they’re Steel or Poison types.
19
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.
18
Reckless
Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.
18
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
18
Healer
The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.
17
Super Luck
The Pokémon has a 1-stage Critical-Hit Ratio Boost.
16
Supersweet Syrup
When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.
15
Hydration
Cures the Pokémon’s status conditions at the end of every turn in rain.
14
Cheek Pouch
The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
13
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.
13
Hustle
When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.
13
Skill Link
The Pokémon’s multistrike moves always hit the maximum number of times.
13
Curious Medicine
When the Pokémon enters a battle, it removes all stat changes from its allies.
11
Harvest
If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.
11
Long Reach
None of the moves used by the Pokémon are considered contact moves.
11
Poison Point
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.
11
Strong Jaw
Boosts the power of the Pokémon’s biting moves by 50%.
11
White Smoke
The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
11
Sweet Veil
The Pokémon and its allies cannot become drowsy or be put to sleep.
10
Big Pecks
The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities.
9
Shield Dust
The Pokémon is immune to additional effects from attacks.
9
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
8
Klutz
Items do not work when held by the Pokémon.
8
Dragonize
The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%.
7
Immunity
The Pokémon cannot be poisoned or badly poisoned.
7
Merciless
The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
7
Poison Heal
If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
7
Stench
When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.
6
Forecast
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
5
Tangled Feet
Doubles the Pokémon’s evasiveness if it is confused.
5
Motor Drive
Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.
4
Pickup
If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
4
Plus
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
4
Quick Feet
When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.
4
Sand Spit
Summons a sandstorm for 5 turns when the Pokémon takes damage from moves.
4
Slush Rush
Doubles the Pokémon’s Speed stat in snow.
4
Aerilate
The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.
3
Refrigerate
The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.
3
Fur Coat
Halves the damage the Pokémon takes from physical moves.
2
Stall
The Pokémon’s moves go last among moves of the same priority.
2
Anticipation
When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
1
Innards Out
When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.
1
Mimicry
The Pokémon’s type changes depending on the terrain.
1
Opportunist
When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.
1
Receiver
The Pokémon changes its Ability to match that of a defeated ally.
1
Shadow Tag
Opponents cannot be switched out of battle.
1