Entrainment
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Entrainment
Changes the target’s Ability to be the same as the user’s.
Status
· 100% Accuracy · 16 PP · No Contact
· Priority: 0 (Normal)
46
uses
Normal
uses
Normal
Top Pokémon
Common Items
Common Abilities
Limber
19 (41.3%)
Mold Breaker
13 (28.3%)
Water Bubble
7 (15.2%)
Unburden
3 (6.5%)
Plus
1 (2.2%)
Sweet Veil
1 (2.2%)
Unnerve
1 (2.2%)
Pokémon that learn Entrainment
17 Pokémon learn this move — usage reflects Champions tournament appearances so far.
Hawlucha
Fighting
Flying
35 uses
Araquanid
Water
Bug
7 uses
Pyroar
Fire
Normal
2 uses
Alcremie
Fairy
1 uses
Dedenne
Electric
Fairy
1 uses
Alcremie [Caramel Swirl]
Fairy
0 uses
Alcremie [Lemon Cream]
Fairy
0 uses
Alcremie [Matcha Cream]
Fairy
0 uses
Alcremie [Mint Cream]
Fairy
0 uses
Alcremie [Rainbow Swirl]
Fairy
0 uses
Alcremie [Ruby Cream]
Fairy
0 uses
Alcremie [Ruby Swirl]
Fairy
0 uses
Alcremie [Salted Cream]
Fairy
0 uses
Audino
Normal
0 uses
Clawitzer
Water
0 uses
Lopunny
Normal
0 uses
Pangoro
Fighting
Dark
0 uses
Notable Placements
Regulation
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Data source
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