Extrasensory
Regulation
Which ruleset to show stats for.
What are regulations? ›
Data source
Pick where the Champions stats are compiled from.
Regulation
Which ruleset to show stats for.
What are regulations? ›
Data source
Pick where the Champions stats are compiled from.
Extrasensory
Has a 10% chance of making the target flinch.
Special
· 80 Power · 100% Accuracy · 20 PP · No Contact
· Priority: 0 (Normal)
38
uses
Psychic
uses
Psychic
Top Pokémon
Common Items
Common Abilities
Blaze
9 (23.7%)
Protean
9 (23.7%)
Frisk
8 (21.1%)
Flash Fire
4 (10.5%)
Drought
3 (7.9%)
Snow Warning
2 (5.3%)
Illusion
1 (2.6%)
Intimidate
1 (2.6%)
Poison Point
1 (2.6%)
Pokémon that learn Extrasensory
13 Pokémon learn this move — usage reflects Champions tournament appearances so far.
Typhlosion [Hisuian Form]
Fire
Ghost
17 uses
Greninja
Water
Dark
9 uses
Typhlosion
Fire
4 uses
Ninetales
Fire
3 uses
Ninetales [Alolan Form]
Ice
Fairy
2 uses
Roserade
Grass
Poison
1 uses
Wyrdeer
Normal
Psychic
1 uses
Zoroark [Hisuian Form]
Normal
Ghost
1 uses
Chimecho
Psychic
0 uses
Drampa
Normal
Dragon
0 uses
Meowstic [Female]
Psychic
0 uses
Oranguru
Normal
Psychic
0 uses
Zoroark
Dark
0 uses
Regulation
Which ruleset to show stats for.
What are regulations? ›
Data source
Pick where the Champions stats are compiled from.