Wonder Room
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Wonder Room
Gives the entire field the Wonder Room status for 5 turns.
Status
· 101% Accuracy · 12 PP · No Contact
· Priority: 0 (Normal)
0
uses
Psychic
uses
Psychic
Top Pokémon
Common Items
Common Abilities
Pokémon that learn Wonder Room
36 Pokémon learn this move — usage reflects Champions tournament appearances so far.
Alakazam
Psychic
0 uses
Alcremie
Fairy
0 uses
Alcremie [Caramel Swirl]
Fairy
0 uses
Alcremie [Lemon Cream]
Fairy
0 uses
Alcremie [Matcha Cream]
Fairy
0 uses
Alcremie [Mint Cream]
Fairy
0 uses
Alcremie [Rainbow Swirl]
Fairy
0 uses
Alcremie [Ruby Cream]
Fairy
0 uses
Alcremie [Ruby Swirl]
Fairy
0 uses
Alcremie [Salted Cream]
Fairy
0 uses
Altaria
Dragon
Flying
0 uses
Araquanid
Water
Bug
0 uses
Clefable
Fairy
0 uses
Cofagrigus
Ghost
0 uses
Delphox
Fire
Psychic
0 uses
Gallade
Psychic
Fighting
0 uses
Gardevoir
Psychic
Fairy
0 uses
Gengar
Ghost
Poison
0 uses
Hatterene
Psychic
Fairy
0 uses
Meowstic
Psychic
0 uses
Meowstic [Female]
Psychic
0 uses
Mr. Rime
Ice
Psychic
0 uses
Ninetales [Alolan Form]
Ice
Fairy
0 uses
Oranguru
Normal
Psychic
0 uses
Polteageist
Ghost
0 uses
Polteageist [Antique Form]
Ghost
0 uses
Primarina
Water
Fairy
0 uses
Reuniclus
Psychic
0 uses
Runerigus
Ground
Ghost
0 uses
Sableye
Dark
Ghost
0 uses
Slowbro
Water
Psychic
0 uses
Slowbro [Galarian Form]
Poison
Psychic
0 uses
Slowking
Water
Psychic
0 uses
Slowking [Galarian Form]
Poison
Psychic
0 uses
Spiritomb
Ghost
Dark
0 uses
Starmie
Water
Psychic
0 uses
Regulation
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Data source
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