Emolga

5 appearances (Regulation M-B)
Unranked
170
Speed #66

Type effectiveness

Weakness · 2×
Ice Rock
Resistance · ½×
Grass Fighting Flying Bug Steel
Immunity · 0×
Ground

Meta Builds

Builds ranked by competitive performance — higher placement at larger events scores more.

#1
100.0 42.9% WR · 1 teams
Stat Alignment: 100% Timid
Team
Emolga
Emolga
Static · Focus Sash
100%
Mimikyu
Mimikyu
Disguise · Sitrus Berry
100%
Raichu
Raichu
Lightning Rod · Raichunite Y
100%
Pikachu
Pikachu
Static · Light Ball
100%
Morpeko
Morpeko
Hunger Switch · Choice Scarf
100%
Dedenne
Dedenne
Cheek Pouch · Shuca Berry
100%
#2
Motor Drive Focus Sash
31.1 25.0% WR · 1 teams
Stat Alignment: 100% Timid
Team
Emolga
Emolga
Motor Drive · Focus Sash
100%
Manectric
Manectric
Lightning Rod · Manectite
100%
Sylveon
Sylveon
Pixilate · Fairy Feather
100%
Goodra [Hisuian Form]
Goodra [Hisuian Form]
Gooey · Dragon Fang
100%
Basculegion
Basculegion
Adaptability · Life Orb
100%
Whimsicott
Whimsicott
Prankster · Mental Herb
100%
#3
20.4 16.7% WR · 2 teams
Stat Alignment: 100% Modest
Team
Emolga
Emolga
Static · Leftovers
100%
Incineroar
Incineroar
Intimidate · Passho Berry
100%
Vileplume
Vileplume
Chlorophyll · Focus Sash
50%
Torkoal
Torkoal
Drought · Heat Rock
50%
Staraptor
Staraptor
Intimidate · Staraptite
50%
Hydreigon
Hydreigon
Levitate · Choice Scarf
50%

Tournament Stats

Submissions that don't match in-game data (typos, renamed moves or abilities) are discarded during import, so the counts here can differ from the total appearance count above.

Most Common Moves

Helping Hand
3 (60.0%)
Air Slash
3 (60.0%)
Light Screen
2 (40.0%)
Electroweb
2 (40.0%)
Discharge
2 (40.0%)
Thunder Wave
1 (20.0%)
Encore
1 (20.0%)
Baton Pass
1 (20.0%)
Speed Swap
1 (20.0%)
Nuzzle
1 (20.0%)

Most Common Items

Leftovers Leftovers
2 (40.0%)
Focus Sash Focus Sash
2 (40.0%)
Sitrus Berry Sitrus Berry
1 (20.0%)

Most Common Abilities

Static
3 (60.0%)
Motor Drive
2 (40.0%)

Most Common Stat Points Ranked Season

Season 4 — Doubles ladder — separate from the tournament stats. Full breakdown →

UseHPAtkDefSpASpDSpe
39.1% 2··32·32
8.7% 1·132·32
5.8% 232···32
4.5% ··232·32
2.8% ···32·32
2.7% 32····32

Learnable Moves

Move Type Cat. Pow Acc PP
Acrobatics Flying Physical 55 100 16
Agility Psychic Status - 101 20
Air Slash Flying Special 75 95 16
Attract Normal Status - 100 16
Baton Pass Normal Status - 101 20
Charge Electric Status - 101 20
Charge Beam Electric Special 50 90 12
Charm Fairy Status - 100 20
Covet Normal Physical 60 100 20
Defog Flying Status - 101 16
Discharge Electric Special 80 100 16
Double Team Normal Status - 101 16
Dual Wingbeat Flying Physical 40 90 12
Eerie Impulse Electric Status - 100 16
Electro Ball Electric Special 1 100 12
Electroweb Electric Special 55 95 16
Encore Normal Status - 100 8
Endure Normal Status - 101 12
Energy Ball Grass Special 90 100 12
Facade Normal Physical 70 100 20
Fling Dark Physical 1 100 12
Helping Hand Normal Status - 101 20
Iron Tail Steel Physical 100 75 16
Move Type Cat. Pow Acc PP
Light Screen Psychic Status - 101 20
Nuzzle Electric Physical 20 100 20
Pounce Bug Physical 50 100 20
Protect Normal Status - 101 8
Quick Attack Normal Physical 40 100 20
Rain Dance Water Status - 101 8
Rest Psychic Status - 101 8
Rising Voltage Electric Special 70 100 20
Roost Flying Status - 101 8
Round Normal Special 60 100 16
Sleep Talk Normal Status - 101 12
Snore Normal Special 50 100 16
Solar Beam Grass Special 120 100 12
Speed Swap Psychic Status - 101 12
Substitute Normal Status - 101 12
Taunt Dark Status - 100 20
Thunder Electric Special 110 70 12
Thunder Wave Electric Status - 90 20
Thunderbolt Electric Special 90 100 16
Tickle Normal Status - 100 20
U-turn Bug Physical 70 100 20
Volt Switch Electric Special 70 100 20
Wild Charge Electric Physical 90 100 16