Regulation M-A: all the new changes in Pokémon Champions
Code: M-A
Start Date: April 08, 2026
Status: Inactive
Regulation M-A is a new format — every Pokémon, item, move and ability below is legal to use.
New Pokémon in Regulation M-A (277)
Venusaur
Grass
Poison
Mega Venusaur
Grass
Poison
Charizard
Fire
Flying
Mega Charizard X
Fire
Dragon
Mega Charizard Y
Fire
Flying
Blastoise
Water
Mega Blastoise
Water
Beedrill
Bug
Poison
Mega Beedrill
Bug
Poison
Pidgeot
Normal
Flying
Mega Pidgeot
Normal
Flying
Arbok
Poison
Pikachu
Electric
Raichu
Electric
Raichu [Alolan Form]
Electric
Psychic
Clefable
Fairy
Mega Clefable
Fairy
Flying
Ninetales
Fire
Ninetales [Alolan Form]
Ice
Fairy
Arcanine
Fire
Arcanine [Hisuian Form]
Fire
Rock
Alakazam
Psychic
Mega Alakazam
Psychic
Machamp
Fighting
Victreebel
Grass
Poison
Mega Victreebel
Grass
Poison
Slowbro
Water
Psychic
Slowbro [Galarian Form]
Poison
Psychic
Mega Slowbro
Water
Psychic
Gengar
Ghost
Poison
Mega Gengar
Ghost
Poison
Kangaskhan
Normal
Mega Kangaskhan
Normal
Starmie
Water
Psychic
Mega Starmie
Water
Psychic
Pinsir
Bug
Mega Pinsir
Bug
Flying
Tauros
Normal
Tauros [Paldean Form (Aqua Breed)]
Fighting
Water
Tauros [Paldean Form (Blaze Breed)]
Fighting
Fire
Tauros [Paldean Form (Combat Breed)]
Fighting
Gyarados
Water
Flying
Mega Gyarados
Water
Dark
Ditto
Normal
Vaporeon
Water
Jolteon
Electric
Flareon
Fire
Aerodactyl
Rock
Flying
Mega Aerodactyl
Rock
Flying
Snorlax
Normal
Dragonite
Dragon
Flying
Mega Dragonite
Dragon
Flying
Meganium
Grass
Mega Meganium
Grass
Fairy
Typhlosion
Fire
Typhlosion [Hisuian Form]
Fire
Ghost
Feraligatr
Water
Mega Feraligatr
Water
Dragon
Ariados
Bug
Poison
Ampharos
Electric
Mega Ampharos
Electric
Dragon
Azumarill
Water
Fairy
Politoed
Water
Espeon
Psychic
Umbreon
Dark
Slowking
Water
Psychic
Slowking [Galarian Form]
Poison
Psychic
Forretress
Bug
Steel
Steelix
Steel
Ground
Mega Steelix
Steel
Ground
Scizor
Bug
Steel
Mega Scizor
Bug
Steel
Heracross
Bug
Fighting
Mega Heracross
Bug
Fighting
Skarmory
Steel
Flying
Mega Skarmory
Steel
Flying
Houndoom
Dark
Fire
Mega Houndoom
Dark
Fire
Tyranitar
Rock
Dark
Mega Tyranitar
Rock
Dark
Pelipper
Water
Flying
Gardevoir
Psychic
Fairy
Mega Gardevoir
Psychic
Fairy
Sableye
Dark
Ghost
Mega Sableye
Dark
Ghost
Aggron
Steel
Rock
Mega Aggron
Steel
Medicham
Fighting
Psychic
Mega Medicham
Fighting
Psychic
Manectric
Electric
Mega Manectric
Electric
Sharpedo
Water
Dark
Mega Sharpedo
Water
Dark
Camerupt
Fire
Ground
Mega Camerupt
Fire
Ground
Torkoal
Fire
Altaria
Dragon
Flying
Mega Altaria
Dragon
Fairy
Milotic
Water
Castform
Normal
Castform [Rainy Form]
Water
Castform [Snowy Form]
Ice
Castform [Sunny Form]
Fire
Banette
Ghost
Mega Banette
Ghost
Chimecho
Psychic
Mega Chimecho
Psychic
Steel
Absol
Dark
Mega Absol
Dark
Glalie
Ice
Mega Glalie
Ice
Torterra
Grass
Ground
Infernape
Fire
Fighting
Empoleon
Water
Steel
Luxray
Electric
Roserade
Grass
Poison
Rampardos
Rock
Bastiodon
Rock
Steel
Lopunny
Normal
Mega Lopunny
Normal
Fighting
Spiritomb
Ghost
Dark
Garchomp
Dragon
Ground
Mega Garchomp
Dragon
Ground
Lucario
Fighting
Steel
Mega Lucario
Fighting
Steel
Hippowdon
Ground
Toxicroak
Poison
Fighting
Abomasnow
Grass
Ice
Mega Abomasnow
Grass
Ice
Weavile
Dark
Ice
Rhyperior
Ground
Rock
Leafeon
Grass
Glaceon
Ice
Gliscor
Ground
Flying
Mamoswine
Ice
Ground
Gallade
Psychic
Fighting
Mega Gallade
Psychic
Fighting
Froslass
Ice
Ghost
Mega Froslass
Ice
Ghost
Rotom
Electric
Ghost
Fan Rotom
Electric
Flying
Frost Rotom
Electric
Ice
Heat Rotom
Electric
Fire
Mow Rotom
Electric
Grass
Wash Rotom
Electric
Water
Serperior
Grass
Emboar
Fire
Fighting
Mega Emboar
Fire
Fighting
Samurott
Water
Samurott [Hisuian Form]
Water
Dark
Watchog
Normal
Liepard
Dark
Simisage
Grass
Simisear
Fire
Simipour
Water
Excadrill
Ground
Steel
Mega Excadrill
Ground
Steel
Audino
Normal
Mega Audino
Normal
Fairy
Conkeldurr
Fighting
Whimsicott
Grass
Fairy
Krookodile
Ground
Dark
Cofagrigus
Ghost
Garbodor
Poison
Zoroark
Dark
Zoroark [Hisuian Form]
Normal
Ghost
Reuniclus
Psychic
Vanilluxe
Ice
Emolga
Electric
Flying
Chandelure
Ghost
Fire
Mega Chandelure
Ghost
Fire
Beartic
Ice
Stunfisk
Ground
Electric
Stunfisk [Galarian Form]
Ground
Steel
Golurk
Ground
Ghost
Mega Golurk
Ground
Ghost
Hydreigon
Dark
Dragon
Volcarona
Bug
Fire
Chesnaught
Grass
Fighting
Mega Chesnaught
Grass
Fighting
Delphox
Fire
Psychic
Mega Delphox
Fire
Psychic
Greninja
Water
Dark
Mega Greninja
Water
Dark
Diggersby
Normal
Ground
Talonflame
Fire
Flying
Vivillon
Bug
Flying
Floette
Fairy
Mega Floette
Fairy
Florges
Fairy
Pangoro
Fighting
Dark
Furfrou
Normal
Meowstic
Psychic
Meowstic [Female]
Psychic
Mega Meowstic
Psychic
Aegislash
Steel
Ghost
Aegislash [Blade Forme]
Steel
Ghost
Aromatisse
Fairy
Slurpuff
Fairy
Clawitzer
Water
Heliolisk
Electric
Normal
Tyrantrum
Rock
Dragon
Aurorus
Rock
Ice
Sylveon
Fairy
Hawlucha
Fighting
Flying
Mega Hawlucha
Fighting
Flying
Dedenne
Electric
Fairy
Goodra
Dragon
Goodra [Hisuian Form]
Steel
Dragon
Klefki
Steel
Fairy
Trevenant
Ghost
Grass
Gourgeist
Ghost
Grass
Gourgeist [Jumbo Variety]
Ghost
Grass
Gourgeist [Large Variety]
Ghost
Grass
Gourgeist [Small Variety]
Ghost
Grass
Avalugg
Ice
Avalugg [Hisuian Form]
Ice
Rock
Noivern
Flying
Dragon
Decidueye
Grass
Ghost
Decidueye [Hisuian Form]
Grass
Fighting
Incineroar
Fire
Dark
Primarina
Water
Fairy
Toucannon
Normal
Flying
Crabominable
Fighting
Ice
Mega Crabominable
Fighting
Ice
Lycanroc
Rock
Lycanroc [Dusk Form]
Rock
Lycanroc [Midnight Form]
Rock
Toxapex
Poison
Water
Mudsdale
Ground
Araquanid
Water
Bug
Salazzle
Poison
Fire
Tsareena
Grass
Oranguru
Normal
Psychic
Passimian
Fighting
Mimikyu
Ghost
Fairy
Drampa
Normal
Dragon
Mega Drampa
Normal
Dragon
Kommo-o
Dragon
Fighting
Corviknight
Flying
Steel
Flapple
Grass
Dragon
Appletun
Grass
Dragon
Sandaconda
Ground
Polteageist
Ghost
Hatterene
Psychic
Fairy
Mr. Rime
Ice
Psychic
Runerigus
Ground
Ghost
Alcremie
Fairy
Morpeko
Electric
Dark
Dragapult
Dragon
Ghost
Wyrdeer
Normal
Psychic
Kleavor
Bug
Rock
Basculegion
Water
Ghost
Basculegion [Female]
Water
Ghost
Sneasler
Fighting
Poison
Meowscarada
Grass
Dark
Skeledirge
Fire
Ghost
Quaquaval
Water
Fighting
Maushold
Normal
Garganacl
Rock
Armarouge
Fire
Psychic
Ceruledge
Fire
Ghost
Bellibolt
Electric
Scovillain
Grass
Fire
Mega Scovillain
Grass
Fire
Espathra
Psychic
Tinkaton
Fairy
Steel
Palafin
Water
Palafin [Hero Form]
Water
Orthworm
Steel
Glimmora
Rock
Poison
Mega Glimmora
Rock
Poison
Farigiraf
Normal
Psychic
Kingambit
Dark
Steel
Sinistcha
Grass
Ghost
Archaludon
Steel
Dragon
Hydrapple
Grass
Dragon
New Items in Regulation M-A (117)
Focus Sash
If the holder has full HP and takes damage from a move
that would knock it out in one hit, it will endure the hit
with 1 HP. Disappears for the duration of the battle after
a single use.
Sitrus Berry
Restores 1/4 of the holder’s max HP when the holder’s
HP drops to 1/2 or less of its max. Disappears for the
duration of the battle after a single use.
Choice Scarf
Boosts the holder’s Speed stat by 50%. However, once
the holder uses a move, it becomes unable to use any
other move but that one until it switches out of battle.
Leftovers
Restores 1/16 of the holder’s max HP at the end of
every turn.
Chople Berry
Halves the damage taken when the holder is hit with a
supereffective Fighting-type move. Disappears for the
duration of the battle after a single use.
Charizardite Y
A held item that allows Charizard to Mega Evolve into
Mega Charizard Y.
White Herb
Restores the holder’s stats to their usual value when they
are lowered. Disappears for the duration of the battle
after a single use.
Floettite
A held item that allows Eternal Flower Floette to
Mega Evolve.
Fairy Feather
Boosts the power of the holder’s Fairy-type moves
by 20%.
Black Glasses
Boosts the power of the holder’s Dark-type moves
by 20%.
Mystic Water
Boosts the power of the holder’s Water-type moves
by 20%.
Kasib Berry
Halves the damage taken when the holder is hit with a
supereffective Ghost-type move. Disappears for the
duration of the battle after a single use.
Roseli Berry
Halves the damage taken when the holder is hit with a
supereffective Fairy-type move. Disappears for the
duration of the battle after a single use.
Aerodactylite
A held item that allows Aerodactyl to Mega Evolve.
Froslassite
A held item that allows Froslass to Mega Evolve.
Dragoninite
A held item that allows Dragonite to Mega Evolve.
Tyranitarite
A held item that allows Tyranitar to Mega Evolve.
Colbur Berry
Halves the damage taken when the holder is hit with
a supereffective Dark-type move. Disappears for the
duration of the battle after a single use.
Charcoal
Boosts the power of the holder’s Fire-type moves
by 20%.
Venusaurite
A held item that allows Venusaur to Mega Evolve.
Delphoxite
A held item that allows Delphox to Mega Evolve.
Scovillainite
A held item that allows Scovillain to Mega Evolve.
Passho Berry
Halves the damage taken when the holder is hit with a
supereffective Water-type move. Disappears for the
duration of the battle after a single use.
Gengarite
A held item that allows Gengar to Mega Evolve.
Occa Berry
Halves the damage taken when the holder is hit with a
supereffective Fire-type move. Disappears for the
duration of the battle after a single use.
Blastoisinite
A held item that allows Blastoise to Mega Evolve.
Kangaskhanite
A held item that allows Kangaskhan to Mega Evolve.
Scizorite
A held item that allows Scizor to Mega Evolve.
Gardevoirite
A held item that allows Gardevoir to Mega Evolve.
Charizardite X
A held item that allows Charizard to Mega Evolve into
Mega Charizard X.
Glimmoranite
A held item that allows Glimmora to Mega Evolve.
Sharp Beak
Boosts the power of the holder’s Flying-type moves
by 20%.
Dragon Fang
Boosts the power of the holder’s Dragon-type moves
by 20%.
Lum Berry
Cures any status condition or confusion. Disappears for
the duration of the battle after a single use.
Soft Sand
Boosts the power of the holder’s Ground-type moves
by 20%.
Never-Melt Ice
Boosts the power of the holder’s Ice-type moves
by 20%.
Shuca Berry
Halves the damage taken when the holder is hit with a
supereffective Ground-type move. Disappears for the
duration of the battle after a single use.
Mental Herb
Cures the holder of the Infatuated, Taunted, Unable to
Repeat, Move Disabled, Healing Prevented, and Encore
statuses. Disappears for the duration of the battle after a
single use.
Magnet
Boosts the power of the holder’s Electric-type moves
by 20%.
Haban Berry
Halves the damage taken when the holder is hit with a
supereffective Dragon-type move. Disappears for the
duration of the battle after a single use.
Garchompite
A held item that allows Garchomp to Mega Evolve into
Mega Garchomp.
Spell Tag
Boosts the power of the holder’s Ghost-type moves
by 20%.
Meganiumite
A held item that allows Meganium to Mega Evolve.
Gyaradosite
A held item that allows Gyarados to Mega Evolve.
Skarmorite
A held item that allows Skarmory to Mega Evolve.
Lopunnite
A held item that allows Lopunny to Mega Evolve.
Coba Berry
Halves the damage taken when the holder is hit with a
supereffective Flying-type move. Disappears for the
duration of the battle after a single use.
Cameruptite
A held item that allows Camerupt to Mega Evolve.
Twisted Spoon
Boosts the power of the holder’s Psychic-type moves
by 20%.
Bright Powder
Lowers the accuracy of moves used by opponents
against the holder by 10%.
Metal Coat
Boosts the power of the holder’s Steel-type moves
by 20%.
Kebia Berry
Halves the damage taken when the holder is hit with a
supereffective Poison-type move. Disappears for the
duration of the battle after a single use.
Crabominite
A held item that allows Crabominable to Mega Evolve.
Starminite
A held item that allows Starmie to Mega Evolve.
Miracle Seed
Boosts the power of the holder’s Grass-type moves
by 20%.
Silk Scarf
Boosts the power of the holder’s Normal-type moves
by 20%.
Aggronite
A held item that allows Aggron to Mega Evolve.
Quick Claw
Gives the holder’s moves a 20% chance of going first
among moves of the same priority.
Lucarionite
A held item that allows Lucario to Mega Evolve into
Mega Lucario.
Steelixite
A held item that allows Steelix to Mega Evolve.
Black Belt
Boosts the power of the holder’s Fighting-type moves
by 20%.
Manectite
A held item that allows Manectric to Mega Evolve.
Scope Lens
Gives the holder a 1-stage Critical-Hit Ratio Boost.
Charti Berry
Halves the damage taken when the holder is hit with
a supereffective Rock-type move. Disappears for the
duration of the battle after a single use.
Golurkite
A held item that allows Golurk to Mega Evolve.
Feraligite
A held item that allows Feraligatr to Mega Evolve.
Ampharosite
A held item that allows Ampharos to Mega Evolve.
Babiri Berry
Halves the damage taken when the holder is hit with a
supereffective Steel-type move. Disappears for the
duration of the battle after a single use.
Chandelurite
A held item that allows Chandelure to Mega Evolve.
Clefablite
A held item that allows Clefable to Mega Evolve.
Drampanite
A held item that allows Drampa to Mega Evolve.
Abomasite
A held item that allows Abomasnow to Mega Evolve.
Excadrite
A held item that allows Excadrill to Mega Evolve.
Galladite
A held item that allows Gallade to Mega Evolve.
Heracronite
A held item that allows Heracross to Mega Evolve.
Rindo Berry
Halves the damage taken when the holder is hit with a
supereffective Grass-type move. Disappears for the
duration of the battle after a single use.
Altarianite
A held item that allows Altaria to Mega Evolve.
Chesnaughtite
A held item that allows Chesnaught to Mega Evolve.
Hawluchanite
A held item that allows Hawlucha to Mega Evolve.
Shell Bell
When the holder deals damage with its moves, its HP is
restored by 1/8 of the damage dealt.
Hard Stone
Boosts the power of the holder’s Rock-type moves
by 20%.
Focus Band
If the holder takes damage from a move that would
knock it out, there’s a 10% chance the holder will
endure the hit with 1 HP.
Greninjite
A held item that allows Greninja to Mega Evolve.
Medichamite
A held item that allows Medicham to Mega Evolve.
Victreebelite
A held item that allows Victreebel to Mega Evolve.
Alakazite
A held item that allows Alakazam to Mega Evolve.
Banettite
A held item that allows Banette to Mega Evolve.
Chesto Berry
Cures being asleep. Disappears for the duration of the
battle after a single use.
Emboarite
A held item that allows Emboar to Mega Evolve.
Glalitite
A held item that allows Glalie to Mega Evolve.
Poison Barb
Boosts the power of the holder’s Poison-type moves
by 20%.
Sharpedonite
A held item that allows Sharpedo to Mega Evolve.
Aspear Berry
Cures being frozen. Disappears for the duration of the
battle after a single use.
Beedrillite
A held item that allows Beedrill to Mega Evolve.
Light Ball
When held by a Pikachu, doubles the holder’s Attack
and Sp. Atk.
Pecha Berry
Cures being poisoned or badly poisoned. Disappears for
the duration of the battle after a single use.
Pinsirite
A held item that allows Pinsir to Mega Evolve.
Slowbronite
A held item that allows Slowbro to Mega Evolve.
It has no effect on Galarian Slowbro.
Yache Berry
Halves the damage taken when the holder is hit with a
supereffective Ice-type move. Disappears for the
duration of the battle after a single use.
Absolite
A held item that allows Absol to Mega Evolve into
Mega Absol.
Audinite
A held item that allows Audino to Mega Evolve.
Cheri Berry
Cures being paralyzed. Disappears for the duration of
the battle after a single use.
Chilan Berry
Halves the damage taken when the holder is hit with a
Normal-type move. Disappears for the duration of the
battle after a single use.
Chimechite
A held item that allows Chimecho to Mega Evolve.
Houndoominite
A held item that allows Houndoom to Mega Evolve.
King's Rock
When the holder deals damage with its moves, there is a
10% chance that targets will flinch.
Leppa Berry
Restores 10 PP to a move when its PP is fully depleted.
Disappears for the duration of the battle after a single use.
Meowsticite
A held item that allows Meowstic to Mega Evolve.
Oran Berry
Restores 10 HP to the holder when its HP drops to 1/2
or less of its max. Disappears for the duration of the
battle after a single use.
Payapa Berry
Halves the damage taken when the holder is hit with a
supereffective Psychic-type move. Disappears for the
duration of the battle after a single use.
Persim Berry
Cures being confused. Disappears for the duration of the
battle after a single use.
Pidgeotite
A held item that allows Pidgeot to Mega Evolve.
Rawst Berry
Cures being burned. Disappears for the duration of the
battle after a single use.
Sablenite
A held item that allows Sableye to Mega Evolve.
Silver Powder
Boosts the power of the holder’s Bug-type moves
by 20%.
Tanga Berry
Halves the damage taken when the holder is hit with
a supereffective Bug-type move. Disappears for the
duration of the battle after a single use.
Wacan Berry
Halves the damage taken when the holder is hit with a
supereffective Electric-type move. Disappears for the
duration of the battle after a single use.
New Moves in Regulation M-A (490)
Protect
The user protects itself from incoming moves for the turn. With
each consecutive use, this move’s chance of success becomes
1/3 of what it was before.
Fake Out
Makes the target flinch. This move fails unless it is the first move
used by the user after it enters a battle.
Rock Slide
Has a 30% chance of making targets flinch.
Tailwind
Gives the user’s side the Tailwind status for 4 turns.
Moonblast
Has a 10% chance of lowering the target’s Sp. Atk stat by
1 stage.
Close Combat
Lowers the user’s Defense and Sp. Def stats by 1 stage.
Weather Ball
When a weather condition is present, this move’s power is
doubled and its type changes. Harsh sunlight: Fire type.
Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Aqua Jet
—
Sucker Punch
This move fails unless the target has chosen an attack and has
not yet attacked during the turn this move is used.
Last Respects
This move’s power is increased by 50 for each time that a
Pokémon in the user’s party has fainted.
Kowtow Cleave
This move never misses.
Heat Wave
Has a 10% chance of burning targets.
Dragon Claw
—
Earthquake
This move’s power is doubled against targets that have
the Underground status. When Grassy Terrain is active,
this move’s power is halved.
Flare Blitz
Has a 10% chance of burning the target. Cures the user of
being frozen. The user also takes 1/3 of the damage dealt by
this move.
Iron Head
Has a 20% chance of making the target flinch.
Wave Crash
The user takes 1/3 of the damage dealt by this move.
Trick Room
Gives the entire field the Trick Room status for 5 turns.
Rage Powder
The user redirects opponents’ moves toward itself. This effect
works only on single-target moves.
Encore
Gives the target the Encore status.
Dire Claw
Has a 30% chance of leaving the target poisoned, paralyzed,
or asleep.
Parting Shot
Lowers the target’s Attack and Sp. Atk stats by 1 stage. The
user then switches out of battle to be replaced by another
party Pokémon.
Solar Beam
The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In harsh sunlight, the user
does not gain the Charging status and can attack immediately.
This move’s power is halved in any other weather condition.
Dazzling Gleam
—
Low Kick
The heavier the target, the greater this move’s power (ranging
between 20 and 120).
Hyper Voice
—
Matcha Gotcha
Has a 20% chance of burning targets. The user’s HP is restored
by 1/2 of the damage dealt by this move.
Sludge Bomb
Has a 30% chance of poisoning the target.
Calm Mind
Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Earth Power
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Flip Turn
After attacking, the user switches out of battle to be replaced
by another party Pokémon.
Throat Chop
Gives the target the Throat Chopped status.
Shadow Ball
Has a 20% chance of lowering the target’s Sp. Def stat by
1 stage.
Hurricane
Has a 30% chance of confusing the target. This move never
misses in rain and can hit a target that has the Sky-High status.
Helping Hand
Boosts the power of an ally’s move by 50% during the turn this
move is used.
Dragon Pulse
—
Dual Wingbeat
The user attacks twice in a row.
Swords Dance
Boosts the user’s Attack stat by 2 stages.
Thunderbolt
Has a 10% chance of paralyzing the target.
Blizzard
Has a 10% chance of freezing targets. This move never misses
in snow.
Stomping Tantrum
This move’s power is doubled if the user couldn’t act or its move
missed or failed on the previous turn.
Psychic
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Wide Guard
During the turn this move is used, the user protects its side from
moves that target all allies.
Life Dew
Restores 1/4 of the max HP of the user and its allies.
Will-O-Wisp
Burns the target.
Electro Shot
The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In rain, the user does not
gain the Charging status and can attack immediately. The user’s
Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Flash Cannon
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Quick Attack
—
Liquidation
Has a 20% chance of lowering the target’s Defense stat by
1 stage.
Rain Dance
Summons rain for 5 turns.
Knock Off
This move’s power is boosted by 50% if the target is holding an
item. Causes the target to lose its held item.
Light of Ruin
The user takes 1/2 of the damage dealt by this move.
Aurora Veil
Gives the user’s side the Aurora Veil status for 5 turns. This
move can be used only in snow.
Brave Bird
The user takes 1/3 of the damage dealt by this move.
Rock Tomb
Lowers the target’s Speed stat by 1 stage.
Hyper Beam
The user gains the Recharging status on the turn after this move
is used.
Detect
The user protects itself from incoming moves for the turn. With
each consecutive use, this move’s chance of success becomes
1/3 of what it was before.
Power Gem
—
Spiky Shield
The user protects itself from incoming moves for the turn. Any
attackers that use contact moves against the user during this
turn take damage equal to 1/8 of their max HP. With each
consecutive use, this move’s chance of success becomes 1/3
of what it was before.
Poison Jab
Has a 30% chance of poisoning the target.
Draining Kiss
The user’s HP is restored by 3/4 of the damage dealt by
this move.
Sleep Powder
Puts the target to sleep.
Hydro Pump
—
Giga Drain
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Draco Meteor
Lowers the user’s Sp. Atk stat by 2 stages.
Overheat
Lowers the user’s Sp. Atk stat by 2 stages.
Aura Sphere
This move never misses.
Darkest Lariat
This move ignores the target’s stat changes when dealing
damage.
Dragon Dance
Boosts the user’s Attack and Speed stats by 1 stage.
Dark Pulse
Has a 20% chance of making the target flinch.
Follow Me
The user redirects opponents’ moves toward itself. This effect
works only on single-target moves.
Psyshock
This is a special move, but the damage it deals is calculated
using the target’s Defense stat.
Shadow Sneak
—
Light Screen
Gives the user’s side the Light Screen status for 5 turns.
Bulk Up
Boosts the user’s Attack and Defense stats by 1 stage.
Super Fang
Deals damage to the target equal to 1/2 of its remaining HP.
Deals 1 HP of damage to a target that has only 1 HP left.
Bullet Punch
—
Taunt
Gives the target the Taunted status.
Coaching
Boosts allies’ Attack and Defense stats by 1 stage.
Perish Song
Gives all Pokémon on the field the Perishing status.
Muddy Water
Has a 30% chance of lowering targets’ accuracy by 1 stage.
Icy Wind
Lowers targets’ Speed stats by 1 stage.
Disable
Gives the target the Move Disabled status for 4 turns.
Eruption
The less HP the user has left, the lower this move’s power
(ranging between 1 and 150).
Flamethrower
Has a 10% chance of burning the target.
Double-Edge
The user takes 1/3 of the damage dealt by this move.
Volt Switch
After attacking, the user switches out of battle to be replaced
by another party Pokémon.
Extreme Speed
—
Ice Punch
Has a 10% chance of freezing the target.
Nasty Plot
Boosts the user’s Sp. Atk stat by 2 stages.
Water Spout
The less HP the user has left, the lower this move’s power
(ranging between 1 and 150).
Bug Bite
If the target is holding a Berry, the user eats that Berry and gains
its effect.
Feint
This move can hit a target using a move such as Protect or
Detect and removes the effects of those moves.
Clanging Scales
Lowers the user’s Defense stat by 1 stage.
Roost
Restores 1/2 of the user’s max HP. If the user is a Flying type,
it will lose the Flying type for the turn.
Clangorous Soul
The user loses 1/3 of its max HP to boost its Attack, Defense,
Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if
the user doesn’t have enough remaining HP.
Snarl
Lowers targets’ Sp. Atk stats by 1 stage.
Ice Beam
Has a 10% chance of freezing the target.
Poltergeist
This move fails if the target isn’t holding an item.
Leech Seed
Gives the target the Leech Seeded status.
Gunk Shot
Has a 30% chance of poisoning the target.
Hypnosis
Puts the target to sleep.
High Horsepower
—
Body Press
The damage dealt by this move is calculated using the user’s
Defense stat instead of its Attack stat.
Twin Beam
The user attacks twice in a row.
Reflect
Gives the user’s side the Reflect status for 5 turns.
Electroweb
Lowers targets’ Speed stats by 1 stage.
Accelerock
—
Stone Axe
Gives the opponent’s side the Stealth Rock status.
Freeze-Dry
This move is also super effective against Water-type Pokémon.
Shell Smash
Lowers the user’s Defense and Sp. Def stats by 1 stage and
boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
Triple Axel
The user attacks 3 times in a row—first with a power of 20, then
with a power of 40, then with a power of 60. The attack ends if
the user misses.
Head Smash
The user takes 1/2 of the damage dealt by this move.
Sunny Day
Summons harsh sunlight for 5 turns.
U-turn
After attacking, the user switches out of battle to be replaced
by another party Pokémon.
Waterfall
Has a 20% chance of making the target flinch.
Coil
Boosts the user’s Attack and Defense stats as well as its
accuracy by 1 stage.
Recover
Restores 1/2 of the user’s max HP.
Acrobatics
This move’s power is doubled if the user isn’t holding an item.
Scald
Has a 30% chance of burning the target. Cures the user and
target of being frozen.
Foul Play
The damage dealt by this move is calculated using the target’s
Attack stat instead of the user’s Attack stat.
Play Rough
Has a 10% chance of lowering the target’s Attack stat by
1 stage.
Ancient Power
Has a 10% chance of boosting the user’s Attack, Defense,
Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Sacred Sword
This move ignores the target’s stat changes when dealing
damage.
Bitter Blade
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Lumina Crash
Lowers the target’s Sp. Def stat by 2 stages.
Baton Pass
The user switches out of battle to be replaced by another party
Pokémon. If the user had any stat changes, a substitute, or other
such effects, they will be passed on to the Pokémon switching in.
Drain Punch
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Scale Shot
The user attacks 2 to 5 times in a row. This move lowers the
user’s Defense stat by 1 stage and boosts its Speed stat by
1 stage.
Jet Punch
—
Ice Fang
Has a 10% chance of freezing the target and a 10% chance of
making the target flinch.
Quick Guard
The user protects itself and its allies from priority moves for
the turn.
Air Slash
Has a 30% chance of making the target flinch.
Substitute
The user loses 1/4 of its max HP to create a substitute. The
substitute will be hit by moves instead of the user, and it will
vanish when it takes damage equal to 1/4 of the user’s max HP.
Crunch
Has a 20% chance of lowering the target’s Defense stat by
1 stage.
Leaf Storm
Lowers the user’s Sp. Atk stat by 2 stages.
Gigaton Hammer
This move can’t be used twice in a row.
Roar
If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random.
X-Scissor
—
Yawn
Makes the target drowsy. This move never misses.
Pollen Puff
When used on an ally, this move restores 1/2 of its max HP
instead of dealing damage.
Psycho Cut
This move has a 1-stage Critical-Hit Ratio Boost.
Energy Ball
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Lash Out
This move’s power is doubled if the user’s stats were lowered
during the turn this move is used.
Trop Kick
Lowers the target’s Attack stat by 1 stage.
Heavy Slam
The more the user outweighs the target, the greater this move’s
power (ranging between 40 and 120). If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit.
Imprison
The user gains the Sealing Off status.
Shadow Claw
This move has a 1-stage Critical-Hit Ratio Boost.
Psychic Fangs
Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side.
Iron Defense
Boosts the user’s Defense stat by 2 stages.
Breaking Swipe
Lowers targets’ Attack stats by 1 stage.
Night Slash
This move has a 1-stage Critical-Hit Ratio Boost.
Flower Trick
This move never misses and is always a critical hit.
Quash
Causes the target to move last in the turn.
Strength Sap
Restores the user’s HP by an amount equal to the target’s
Attack stat. Lowers the target’s Attack stat by 1 stage.
Ice Hammer
Lowers the user’s Speed stat by 1 stage.
Mach Punch
—
Stone Edge
This move has a 1-stage Critical-Hit Ratio Boost.
Hammer Arm
Lowers the user’s Speed stat by 1 stage.
Fake Tears
Lowers the target’s Sp. Def stat by 2 stages.
Round
If multiple Pokémon use this move in the same turn, the second
user onward will act immediately after the first, and the power
of the second Round onward will be doubled.
Thunder Wave
Paralyzes the target.
Trick
The user and the target swap their held items.
Vacuum Wave
—
Ice Shard
—
Icicle Crash
Has a 30% chance of making the target flinch.
Instruct
The user makes the target reuse the last move it used.
Leaf Blade
This move has a 1-stage Critical-Hit Ratio Boost.
Zen Headbutt
Has a 20% chance of making the target flinch.
Aqua Cutter
This move has a 1-stage Critical-Hit Ratio Boost.
Belly Drum
The user loses 1/2 of its max HP to boost its Attack stat to its
sixth stage. This move fails if the user doesn’t have enough
remaining HP.
Infestation
Gives the target the Bound status.
Phantom Force
The user gains the Concealed status on the turn this move is
used, then attacks on the following turn. This move can hit a
target using a move such as Protect or Detect and removes
the effects of those moves.
Toxic
Badly poisons the target. If the user is a Poison type, this move
will never miss.
Baneful Bunker
The user protects itself from incoming moves for the turn. Any
attackers that use contact moves against the user during this
turn become poisoned. With each consecutive use, this move’s
chance of success becomes 1/3 of what it was before.
Last Resort
This move fails unless the user has already used all the other
moves it knows.
Psychic Noise
Gives the target the Healing Prevented status for 2 turns.
Headlong Rush
Lowers the user’s Defense and Sp. Def stats by 1 stage.
Temper Flare
This move’s power is doubled if the user couldn’t act or its move
missed or failed on the previous turn.
Thunder
Has a 30% chance of paralyzing the target. This move never
misses in rain and can hit a target that has the Sky-High status.
Thunder Punch
Has a 10% chance of paralyzing the target.
Ice Spinner
Removes any terrain.
Dragon Darts
The user attacks twice in a row. If there are 2 opposing
Pokémon, each of them is attacked once.
Eerie Impulse
Lowers the target’s Sp. Atk stat by 2 stages.
Giga Impact
The user gains the Recharging status on the turn after this move
is used.
Mystical Fire
Lowers the target’s Sp. Atk stat by 1 stage.
Rock Blast
The user attacks 2 to 5 times in a row.
Scorching Sands
Has a 30% chance of burning the target. Cures the user and
target of being frozen.
Ally Switch
The user switches spots with one of its allies. With each
consecutive use, this move’s chance of success becomes 1/3 of
what it was before.
Assurance
This move’s power is doubled if the target has already taken
damage during the turn this move is used.
Brick Break
Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side.
Gravity
Gives the entire field the Gravity status for 5 turns.
Meteor Mash
Has a 20% chance of boosting the user’s Attack stat by 1 stage.
Power Whip
—
After You
Makes the target move immediately after the user.
Endeavor
Deals damage to the target equal to its remaining HP minus the
user’s remaining HP. This move fails if the target’s HP is the same
as or lower than the user’s.
Population Bomb
The user attacks 1 to 10 times in a row. The attack ends if the
user misses.
Psych Up
The user copies the target’s stat changes.
Psyshield Bash
Boosts the user’s Defense stat by 1 stage.
Struggle Bug
Lowers targets’ Sp. Atk stats by 1 stage.
Water Pulse
Has a 20% chance of confusing the target.
Wood Hammer
The user takes 1/3 of the damage dealt by this move.
Acid Spray
Lowers the target’s Sp. Def stat by 2 stages.
Body Slam
Has a 30% chance of paralyzing the target. If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit.
Discharge
Has a 30% chance of paralyzing targets.
Expanding Force
If the user is under the effect of Psychic Terrain, this move’s
power is boosted by 50% and its range extends to
all opponents.
Focus Blast
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Glare
Paralyzes the target.
Haze
Eliminates every stat change on the entire field.
Ceaseless Edge
Gives the opponent’s side the Spikes status.
Chilly Reception
Summons snow for 5 turns. The user switches out of battle to be
replaced by another party Pokémon.
Fire Punch
Has a 10% chance of burning the target.
Fissure
Knocks out the target. The accuracy of this move is fixed
at 30%.
Psychic Terrain
Turns the entire field into Psychic Terrain for 5 turns.
Transform
The user transforms into a copy of the target. It also copies all
of the target’s stats apart from its HP.
Bitter Malice
Lowers the target’s Attack stat by 1 stage.
Icicle Spear
The user attacks 2 to 5 times in a row.
Outrage
The user gains the Rampaging status.
Parabolic Charge
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Shed Tail
The user loses 1/2 of its max HP to create a substitute, then
switches out of battle to be replaced by another party
Pokémon. The substitute will be hit by moves instead of that
Pokémon, and it will vanish when it takes damage equal to 1/4
of the user’s max HP.
Skill Swap
The user and the target swap their Abilities.
Upper Hand
Makes the target flinch. This move fails if the target isn’t about
to use a priority move.
Aerial Ace
This move never misses.
Destiny Bond
The user gains the Destiny Bound status. This move fails if used
in succession.
Entrainment
Changes the target’s Ability to be the same as the user’s.
Howl
Boosts the Attack stats of the user and its allies by 1 stage.
Sludge Wave
Has a 10% chance of poisoning targets.
Soak
Changes the target’s type to Water.
Stealth Rock
Gives the opponent’s side the Stealth Rock status.
Superpower
Lowers the user’s Attack and Defense stats by 1 stage.
Aqua Step
Boosts the user’s Speed stat by 1 stage.
Bone Rush
The user attacks 2 to 5 times in a row.
Bullet Seed
The user attacks 2 to 5 times in a row.
Curse
The user loses 1/2 of its max HP to give the target the
Cursed status.
Fiery Dance
Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage.
Growth
Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh
sunlight, these stats will be boosted by 2 stages instead.
Leech Life
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Low Sweep
Lowers the target’s Speed stat by 1 stage.
Metal Burst
The user retaliates to deal 150% of the damage it took from an
opponent’s move during the turn this move is used.
Mortal Spin
Removes the Bound and Leech Seeded statuses from the user
and removes the Sticky Web, Stealth Rock, Spikes, and Toxic
Spikes statuses from the user’s side. Poisons targets.
Nuzzle
Paralyzes the target.
Pin Missile
The user attacks 2 to 5 times in a row.
Quiver Dance
Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Stockpile
Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises
the user’s Stockpiling level by 1. Can be used up to 3 times.
Triple Arrows
Has a 50% chance of lowering the target’s Defense stat by
1 stage and has a 30% chance of making the target flinch.
This move has a 1-stage Critical-Hit Ratio Boost.
Wild Charge
The user takes 1/4 of the damage dealt by this move.
Armor Cannon
Lowers the user’s Defense and Sp. Def stats by 1 stage.
Dragon Tail
If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random.
Hex
This move’s power is doubled if the target has a
status condition.
Pain Split
The user adds its remaining HP to the target’s remaining HP,
then splits the total in half for them to share.
Raging Bull
Removes the Light Screen, Reflect, and Aurora Veil statuses on
the target’s side. This move’s type depends on the user’s form.
Razor Shell
Has a 50% chance of lowering the target’s Defense stat by
1 stage.
Safeguard
Gives the user’s side the Safeguard status for 5 turns.
Seed Bomb
—
Smack Down
If the target is off the ground, it gains the Landed status. This
move can hit a target that has the Sky-High status.
Spicy Extract
Lowers the target’s Defense stat by 2 stages and boosts its
Attack stat by 2 stages.
Stored Power
This move’s power is increased by 20 for each stage that the
user’s stats have been boosted.
Storm Throw
Always a critical hit.
Surf
This move’s power is doubled against targets that have the
Submerged status.
Synthesis
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead.
Worry Seed
Changes the target’s Ability to Insomnia.
Alluring Voice
Confuses the target if its stats were boosted during the turn this
move is used.
Beak Blast
If the user is hit by a contact move before it uses this move, the
attacker will be burned.
Bite
Has a 30% chance of making the target flinch.
Blaze Kick
Has a 10% chance of burning the target. This move has a
1-stage Critical-Hit Ratio Boost.
Bug Buzz
Has a 10% chance of lowering the target’s Sp. Def stat by
1 stage.
Bulldoze
Lowers targets’ Speed stats by 1 stage. When Grassy Terrain
is active, this move’s power is halved.
Cotton Spore
Lowers targets’ Speed stats by 2 stages.
Decorate
Boosts the target’s Attack and Sp. Atk stats by 2 stages.
Dragon Cheer
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a
2-stage boost. All other types receive a 1-stage boost.
Drill Peck
—
Drill Run
This move has a 1-stage Critical-Hit Ratio Boost.
Explosion
The user faints upon using this move.
Fire Blast
Has a 10% chance of burning the target.
Grass Knot
The heavier the target, the greater this move’s power (ranging
between 20 and 120).
High Jump Kick
If this move misses or fails, the user takes damage equal to 1/2
of its max HP.
Lunge
Lowers the target’s Attack stat by 1 stage.
Mega Kick
—
Sheer Cold
Knocks out the target. This move does not affect Ice types. The
accuracy of this move is fixed at 30%. If used by Pokémon other
than Ice types, the accuracy of this move is 20%.
Shell Side Arm
Has a 20% chance of poisoning the target. Becomes a physical
move if that will deal more damage.
Shelter
Boosts the user’s Defense stat by 2 stages.
Solar Blade
The user gains the Charging status on the turn this move is used,
then attacks on the following turn. In harsh sunlight, the user
does not gain the Charging status and can attack immediately.
This move’s power is halved in any other weather condition.
Thunder Fang
Has a 10% chance of paralyzing the target and a 10% chance
of making the target flinch.
Tickle
Lowers the target’s Attack and Defense stats by 1 stage.
Acid Armor
Boosts the user’s Defense stat by 2 stages.
Agility
Boosts the user’s Speed stat by 2 stages.
Air Cutter
This move has a 1-stage Critical-Hit Ratio Boost.
Amnesia
Boosts the user’s Sp. Def stat by 2 stages.
Aqua Ring
The user gains the Aqua Ring status.
Aromatic Mist
Boosts an ally’s Sp. Def stat by 1 stage.
Aura Wheel
Boosts the user’s Speed stat by 1 stage. This move’s type
depends on Morpeko’s form.
Baby-Doll Eyes
Lowers the target’s Attack stat by 1 stage.
Boomburst
—
Burning Jealousy
Burns targets if their stats were boosted during the turn this
move is used.
Charm
Lowers the target’s Attack stat by 2 stages.
Confuse Ray
Confuses the target.
Cotton Guard
Boosts the user’s Defense stat by 3 stages.
Cross Chop
This move has a 1-stage Critical-Hit Ratio Boost.
Dragon Rush
Has a 20% chance of making the target flinch. If the target has
the Minimized status, this move’s power is doubled and it will
be sure to hit.
Dynamic Punch
Confuses the target.
Electro Ball
The higher the user’s Speed stat compared to the target’s, the
greater this move’s power (ranging between 40 and 150).
Endure
During the turn this move is used, if the user takes damage from
a move that would knock it out, it will endure the hit with 1 HP.
With each consecutive use, this move’s chance of success
becomes 1/3 of what it was before.
Extrasensory
Has a 10% chance of making the target flinch.
Facade
This move’s power is doubled if the user is poisoned, badly
poisoned, burned, or paralyzed. Although this move is a
physical move, the damage it deals is not halved when the
user is burned.
Final Gambit
The user faints. This move deals damage to the target equal to
the user’s remaining HP at the time this move was used.
Fling
This move’s power and effects depend on the user’s held item.
The held item is lost after this move is used.
Focus Energy
The user gains a 2-stage Critical-Hit Ratio Boost.
Grassy Terrain
Turns the entire field into Grassy Terrain for 5 turns.
Heal Pulse
Restores 1/2 of the target’s max HP.
Healing Wish
The user faints. The Pokémon taking its place will have its HP
fully restored and its status conditions cured.
Heat Crash
The more the user outweighs the target, the greater this move’s
power (ranging between 40 and 120). If the target has the
Minimized status, this move’s power is doubled and it will be
sure to hit.
Hydro Cannon
The user gains the Recharging status on the turn after this move
is used.
Infernal Parade
Has a 30% chance of burning the target. This move’s power is
doubled if the target has a status condition.
Iron Tail
Has a 30% chance of lowering the target’s Defense stat by
1 stage.
Lava Plume
Has a 30% chance of burning targets.
Mean Look
Gives the target the Can’t Escape status.
Megahorn
—
Memento
Lowers the target’s Attack and Sp. Atk stats by 2 stages.
The user faints upon using this move.
Mirror Coat
The user retaliates to deal double the damage it took from an
opponent’s special move during the turn this move is used.
Morning Sun
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead.
Mud Shot
Lowers the target’s Speed stat by 1 stage.
Night Shade
Deals 50 HP of damage.
Petal Dance
The user gains the Rampaging status.
Rest
Fully restores the user’s HP and cures any status conditions.
The user falls asleep for 2 turns. This move fails if the user’s
HP is full.
Rock Polish
Boosts the user’s Speed stat by 2 stages.
Salt Cure
Gives the target the Salt Cured status.
Sandstorm
Summons a sandstorm for 5 turns.
Slack Off
Restores 1/2 of the user’s max HP.
Snowscape
Summons snow for 5 turns.
Speed Swap
The user and the target swap their Speed stats.
Steel Beam
After attacking, the user takes damage equal to 1/2 of its
max HP.
String Shot
Lowers targets’ Speed stats by 2 stages.
Stun Spore
Paralyzes the target.
Swagger
Boosts the target’s Attack stat by 2 stages and confuses it.
Whirlwind
If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random.
Wish
Gives the user’s spot the Wish status.
Wonder Room
Gives the entire field the Wonder Room status for 5 turns.
Acupressure
Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy,
or evasiveness of the user or an ally by 2 stages.
Apple Acid
Lowers the target’s Sp. Def stat by 1 stage.
Aqua Tail
—
Attract
Gives the target the Infatuated status. This move will fail against
a target that is the same gender as the user or whose gender
is unknown.
Avalanche
This move’s power is doubled if the target has already dealt
damage to the user with a move in the same turn.
Axe Kick
Has a 30% chance of confusing the target. If this move misses
or fails, the user takes damage equal to 1/2 of its max HP.
Beat Up
The target is attacked as many times as the number of Pokémon
in the user’s party. Pokémon that have fainted or have a status
condition are not counted. This move’s power is calculated
based on the Attack stats of the party Pokémon.
Belch
This move fails unless the user has eaten a Berry during
the battle.
Bind
Gives the target the Bound status.
Blast Burn
The user gains the Recharging status on the turn after this move
is used.
Block
Gives the target the Can’t Escape status.
Bounce
The user gains the Sky-High status on the turn this move is used,
then attacks on the following turn. This move has a 30% chance
of paralyzing the target.
Brutal Swing
—
Burn Up
The user loses the Fire type. Cures the user of being frozen.
This move fails unless it is used by a Fire type.
Charge
Boosts the user’s Sp. Def stat by 1 stage. The user gains the
Electric Boost status.
Charge Beam
Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Chilling Water
Lowers the target’s Attack stat by 1 stage.
Circle Throw
If there are other Pokémon in the target’s party that can switch
into battle, the target is forced to switch out of battle and is
replaced by one of those Pokémon at random.
Clear Smog
Removes all stat changes from the target. This move never
misses.
Comeuppance
The user retaliates to deal 150% of the damage it took from an
opponent’s move during the turn this move is used.
Copycat
The user mimics the move that was last used. This move fails if
no other move has been used yet.
Corrosive Gas
Causes all other Pokémon on the field to lose their held items.
Cosmic Power
Boosts the user’s Defense and Sp. Def stats by 1 stage.
Counter
The user retaliates to deal double the damage it took from an
opponent’s physical move during the turn this move is used.
Covet
If the user is not already holding an item, it steals the target’s
held item.
Crabhammer
This move has a 1-stage Critical-Hit Ratio Boost.
Cross Poison
Has a 10% chance of poisoning the target. This move has a
1-stage Critical-Hit Ratio Boost.
Crush Claw
Has a 50% chance of lowering the target’s Defense stat by
1 stage.
Defog
Lowers the target’s evasiveness by 1 stage. Removes statuses
such as Reflect, Spikes, and Safeguard, as well as any terrain.
Dig
The user gains the Underground status on the turn this move is
used, then attacks on the following turn.
Dive
The user gains the Submerged status on the turn this move is
used, then attacks on the following turn.
Double Hit
The user attacks twice in a row.
Double Team
Boosts the user’s evasiveness by 1 stage.
Eerie Spell
Removes 3 PP from the move last used by the target.
Electric Terrain
Turns the entire field into Electric Terrain for 5 turns.
Electrify
If this move hits the target before it uses a move, its move
becomes Electric type for that turn.
Fairy Lock
Gives all Pokémon on the field the Fairy Locked status.
Feather Dance
Lowers the target’s Attack stat by 2 stages.
Fell Stinger
Boosts the user’s Attack stat by 3 stages if this move knocks
out the target.
Fickle Beam
This move has a 30% chance of its power being doubled.
Fire Fang
Has a 10% chance of burning the target and a 10% chance of
making the target flinch.
Fire Lash
Lowers the target’s Defense stat by 1 stage.
Fire Spin
Gives the target the Bound status.
First Impression
This move fails unless it is the first move used by the user after
it enters a battle.
Flail
The less HP the user has left, the greater this move’s power
(ranging between 20 and 200).
Flame Charge
Boosts the user’s Speed stat by 1 stage.
Flatter
Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
Fly
The user gains the Sky-High status on the turn this move is used,
then attacks on the following turn.
Flying Press
The damage dealt by this move is calculated by combining the
effectiveness of the move’s own type with that of the Flying
type. If the target has the Minimized status, this move’s power
is doubled and it will be sure to hit.
Focus Punch
This move fails if the user has already taken damage from a
move in the same turn.
Forest's Curse
Gives the target the Forest Cursed status.
Frenzy Plant
The user gains the Recharging status on the turn after this move
is used.
Frost Breath
Always a critical hit.
Future Sight
Gives the target’s spot the Future Attack status.
Gastro Acid
Gives the target the No Ability status.
Grassy Glide
If the user is under the effect of Grassy Terrain, this move’s
priority becomes +1.
Grav Apple
Lowers the target’s Defense stat by 1 stage. This move’s power
is boosted by 50% when the Gravity status is active.
Guard Split
The user adds its Defense stat to the target’s Defense stat, then
splits the total in half for them to share. It does the same with
each of their Sp. Def stats.
Guard Swap
The user swaps the changes to its Defense and Sp. Def stats with
the changes to the target’s Defense and Sp. Def stats.
Guillotine
Knocks out the target. The accuracy of this move is fixed
at 30%.
Gyro Ball
The lower the user’s Speed stat compared to the target’s, the
greater this move’s power (ranging between 1 and 150).
Hard Press
The more HP the target has left, the greater this move’s power
(ranging between 1 and 100).
Heal Bell
The user cures the status conditions of all the Pokémon in
its party, including itself, as well as its allies.
Horn Drill
Knocks out the target. The accuracy of this move is fixed
at 30%.
Horn Leech
The user’s HP is restored by 1/2 of the damage dealt by
this move.
Inferno
Burns the target.
Ingrain
The user gains the Ingrained status.
King's Shield
The user protects itself from incoming attacks for the turn and
changes into its Shield Forme. Any attackers that use contact
moves against the user during this turn will have their Attack
stats lowered by 1 stage. With each consecutive use, this move’s
chance of success becomes 1/3 of what it was before.
Lock-On
The user gains the Locked On status.
Magic Powder
Changes the target’s type to Psychic.
Magic Room
Gives the entire field the Magic Room status for 5 turns.
Magnet Rise
The user gains the Magnet Rise status.
Magnetic Flux
If the user or its allies have the Plus Ability or the Minus Ability,
their Defense and Sp. Def stats are boosted by 1 stage.
Metal Sound
Lowers the target’s Sp. Def stat by 2 stages.
Meteor Beam
The user gains the Charging status on the turn this move is used,
then attacks on the following turn. The user’s Sp. Atk stat is
boosted by 1 stage on the turn this move is used.
Minimize
Boosts the user’s evasiveness by 2 stages. The user gains the
Minimized status.
Misty Explosion
If the user is under the effect of Misty Terrain, this move’s power
is boosted by 50%. The user faints upon using this move.
Misty Terrain
Turns the entire field into Misty Terrain for 5 turns.
Moonlight
Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its
max HP will be restored instead. In all other weather conditions,
1/4 of its max HP will be restored instead.
Mountain Gale
Has a 30% chance of making the target flinch.
Mud-Slap
Lowers the target’s accuracy by 1 stage.
Night Daze
Has a 40% chance of lowering the target’s accuracy by 1 stage.
Noble Roar
Lowers the target’s Attack and Sp. Atk stats by 1 stage.
Payback
This move’s power is doubled if the user attacks after the target.
Petal Blizzard
—
Pluck
If the target is holding a Berry, the user eats that Berry and
gains its effect.
Poison Fang
Has a 50% chance of badly poisoning the target.
Poison Powder
Poisons the target.
Pounce
Lowers the target’s Speed stat by 1 stage.
Pound
—
Power Split
The user adds its Attack stat to the target’s Attack stat, then
splits the total in half for them to share. It does the same with
each of their Sp. Atk stats.
Power Swap
The user swaps the changes to its Attack and Sp. Atk stats with
the changes to the target’s Attack and Sp. Atk stats.
Power Trick
The user gains the Atk/Def Swapped status.
Power Trip
This move’s power is increased by 20 for each stage that the
user’s stats have been boosted.
Raging Fury
The user gains the Rampaging status.
Rapid Spin
Removes the Bound and Leech Seeded statuses from the user
and removes the Sticky Web, Stealth Rock, Spikes, and Toxic
Spikes statuses from the user’s side. Boosts the user’s Speed stat
by 1 stage.
Recycle
Regenerates the last held item that the user consumed. The user
then holds this item once more.
Reflect Type
The user becomes the same type or types as the target.
Reversal
The less HP the user has left, the greater this move’s power
(ranging between 20 and 200).
Rising Voltage
This move’s power is doubled if the target is under the effect of
Electric Terrain.
Rock Wrecker
The user gains the Recharging status on the turn after this move
is used.
Role Play
Changes the user’s Ability to be the same as the target’s.
Sand Tomb
Gives the target the Bound status.
Scary Face
Lowers the target’s Speed stat by 2 stages.
Screech
Lowers the target’s Defense stat by 2 stages.
Seismic Toss
Deals 50 HP of damage.
Self-Destruct
The user faints upon using this move.
Shadow Punch
This move never misses.
Simple Beam
Changes the target’s Ability to Simple.
Sing
Puts the target to sleep.
Skitter Smack
Lowers the target’s Sp. Atk stat by 1 stage.
Sky Attack
The user gains the Charging status on the turn this move is used,
then attacks on the following turn. This move has a 30% chance
of making the target flinch, and it has a 1-stage Critical-Hit
Ratio Boost.
Sleep Talk
Can be used only if the user is asleep. The user uses one of the
other moves it knows at random.
Smart Strike
This move never misses.
Snap Trap
Gives the target the Bound status.
Snore
Can be used only if the user is asleep. Has a 30% chance of
making the target flinch.
Sparkling Aria
Cures targets of their burns.
Spikes
Gives the opponent’s side the Spikes status.
Spirit Shackle
Gives the target the Can’t Escape status.
Spit Up
The higher the user’s Stockpiling level, the greater this move’s
power (ranging between 100 and 300). This move fails unless
the user has the Stockpiling status.
Spite
Removes 4 PP from the move last used by the target.
Steel Roller
Removes any terrain. This move fails if there is no terrain on
the field.
Steel Wing
Has a 10% chance of boosting the user’s Defense stat by
1 stage.
Sticky Web
Gives the opponent’s side the Sticky Web status.
Stuff Cheeks
The user eats its held Berry and boosts its Defense stat by 2
stages. This move can’t be used if the user is not holding a Berry.
Supercell Slam
If this move misses or fails, the user takes damage equal to 1/2
of its max HP. If the target has the Minimized status, this move’s
power is doubled and it will be sure to hit.
Swallow
The higher the user’s Stockpiling level, the more HP the
user restores. Level 1: 1/4 of the user’s max HP is restored.
Level 2: 1/2 of the user’s max HP is restored. Level 3: The
user’s HP is fully restored. This move fails unless the user
has the Stockpiling status.
Sweet Kiss
Confuses the target.
Sweet Scent
Lowers targets’ evasiveness by 2 stages.
Switcheroo
The user and the target swap their held items.
Syrup Bomb
Gives the target the Syrupy status for 3 turns.
Tail Slap
The user attacks 2 to 5 times in a row.
Tearful Look
Lowers the target’s Attack and Sp. Atk stats by 1 stage. This
move ignores the target’s evasiveness and can hit a target using
a move such as Protect.
Teatime
Causes all Pokémon on the field to eat their held Berries.
Teeter Dance
Confuses all other Pokémon on the field.
Terrain Pulse
This move’s power is doubled if the user is under the effect of
a terrain. This move’s type depends on the terrain.
Thief
If the user is not already holding an item, it steals the target’s
held item.
Thrash
The user gains the Rampaging status.
Tidy Up
Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and
Toxic Spikes statuses from the entire field. Boosts the user’s
Attack and Speed stats by 1 stage.
Torch Song
Boosts the user’s Sp. Atk stat by 1 stage.
Torment
Gives the target the Unable to Repeat status.
Toxic Spikes
Gives the opponent’s side the Toxic Spikes status.
Toxic Thread
Lowers the target’s Speed stat by 2 stages and poisons it.
Trailblaze
Boosts the user’s Speed stat by 1 stage.
Tri Attack
Has a 20% chance of leaving the target burned, frozen,
or paralyzed.
Trick-or-Treat
Gives the target the Trick-or-Treating status.
Uproar
The user gains the Uproar status.
Venoshock
This move’s power is doubled if the target is poisoned or
badly poisoned.
Volt Tackle
Has a 10% chance of paralyzing the target. The user also takes
1/3 of the damage dealt by this move.
Water Shuriken
The user attacks 2 to 5 times in a row.
Whirlpool
Gives the target the Bound status. This move’s power is
doubled if the target has the Submerged status.
Wrap
Gives the target the Bound status.
Zap Cannon
Paralyzes the target.
New Abilities in Regulation M-A (193)
Adaptability
Boosts the power of moves of the same type as the Pokémon by
100% instead of 50%.
Defiant
When the Pokémon has any of its stats lowered by an opponent,
its Attack stat is boosted by 2 stages.
Rough Skin
When the Pokémon is hit by a contact move, the attacker takes
damage equal to 1/8 of its max HP.
Intimidate
When the Pokémon enters a battle, it lowers the Attack stats of
opponents by 1 stage.
Blaze
Boosts the power of the Pokémon’s Fire-type moves by 50%
when its HP drops to 1/3 or less of its max.
Unburden
Doubles the Pokémon’s Speed stat when its held item is
consumed or lost.
Flower Veil
Grass-type allies are immune to status conditions and cannot
have their stats lowered.
Prankster
Increases the priority of the Pokémon’s status moves by 1 stage.
Hospitality
When the Pokémon enters a battle, it restores 1/4 of its ally’s
max HP.
Unnerve
Makes opponents unable to eat Berries.
Cursed Body
When the Pokémon takes damage from a move, the attacker has
a 30% chance of gaining the Move Disabled status for 4 turns.
Drizzle
Summons rain for 5 turns when the Pokémon enters a battle.
Levitate
The Pokémon floats off the ground, making it immune to
Ground-type moves, as well as the Spikes, Toxic Spikes,
and Sticky Web statuses.
Pixilate
The Pokémon’s Normal-type moves become Fairy-type moves
and their power is boosted by 20%.
Armor Tail
Opponents are unable to use priority moves against the
Pokémon or its allies.
Stamina
When the Pokémon takes damage from a move, its Defense stat
is boosted by 1 stage.
Chlorophyll
Doubles the Pokémon’s Speed stat in harsh sunlight.
Toxic Debris
When the Pokémon takes damage from a physical move, it
gives the opponent’s side the Toxic Spikes status.
Sand Stream
Summons a sandstorm for 5 turns when the Pokémon enters
a battle.
Multiscale
Halves the damage the Pokémon takes while its HP is full.
Solar Power
In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%,
but it loses 1/8 of its max HP at the end of every turn.
Friend Guard
Reduces the damage allies take by 25%.
Gale Wings
Increases the priority of the Pokémon’s Flying-type moves by
1 stage while its HP is full.
Mirror Armor
Instead of being affected by stat-lowering effects, the Pokémon
bounces them back at whichever Pokémon caused them.
Moody
At the end of every turn, one of the Pokémon’s stats will be
boosted by 2 stages, but another will be lowered by 1 stage.
Technician
Boosts the power of the Pokémon’s moves by 50% if their
power is 60 or less.
Poison Touch
When the Pokémon hits a target with a contact move, the target
has a 30% chance of being poisoned.
Compound Eyes
Boosts the accuracy of the Pokémon’s moves by 30%.
Competitive
When the Pokémon has any of its stats lowered by an opponent,
its Sp. Atk stat is boosted by 2 stages.
Scrappy
The Pokémon can hit Ghost types with Normal- and
Fighting-type moves. It is also unaffected by Intimidate.
Snow Warning
Summons snow for 5 turns when the Pokémon enters a battle.
Sharpness
Boosts the power of the Pokémon’s slicing moves by 50%.
Drought
Summons harsh sunlight for 5 turns when the Pokémon enters
a battle.
Sand Rush
Doubles the Pokémon’s Speed stat in a sandstorm.
Soundproof
The Pokémon is immune to sound-based moves.
Rain Dish
The Pokémon has 1/16 of its max HP restored at the end of
every turn in rain.
Stance Change
The Pokémon changes into its Blade Forme when it attacks
and changes into its Shield Forme when it uses the move
King’s Shield.
Inner Focus
The Pokémon never flinches when attacked and is unaffected
by Intimidate.
Sturdy
If the Pokémon has full HP and takes damage from a move that
would knock it out in one hit, it will endure the hit with 1 HP.
The Pokémon is also immune to one-hit KO moves.
Tough Claws
Boosts the power of the Pokémon’s contact moves by 30%.
Trace
When the Pokémon enters a battle, it changes its Ability to
match that of an opponent.
Rock Head
The Pokémon will not lose HP due to recoil damage from
its moves.
Flash Fire
Fire-type moves do not work on the Pokémon. Instead, they
give the Pokémon the Flash Fire status.
Speed Boost
Boosts the Pokémon’s Speed stat by 1 stage at the end of
every turn.
Zero to Hero
The Pokémon changes into its Hero Form when it switches out
of battle.
Liquid Voice
The Pokémon’s sound-based moves become Water-type moves.
Swift Swim
Doubles the Pokémon’s Speed stat in rain.
Queenly Majesty
Opponents are unable to use priority moves against the
Pokémon or its allies.
Solid Rock
Reduces the damage the Pokémon takes from supereffective
moves by 25%.
Overgrow
Boosts the power of the Pokémon’s Grass-type moves by 50%
when its HP drops to 1/3 or less of its max.
Mold Breaker
The Pokémon’s moves are unaffected by the Ability of the
target (with certain exceptions).
Disguise
When the Pokémon is in its Disguised Form and would take
damage from a move, it loses 1/8 of its max HP instead of
taking the damage, then changes into its Busted Form.
Illusion
The Pokémon enters battle disguised as the last Pokémon in its
party. It reverts to its usual appearance when it takes damage
from a move.
Telepathy
The Pokémon dodges attacks from its allies.
Torrent
Boosts the power of the Pokémon’s Water-type moves by 50%
when its HP drops to 1/3 or less of its max.
Cute Charm
When the Pokémon is hit by a contact move, the attacker has
a 30% chance of gaining the Infatuated status if the attacker
and the Pokémon are of opposite genders.
Hyper Cutter
The Pokémon’s Attack stat cannot be lowered by other
Pokémon’s moves or Abilities.
Regenerator
The Pokémon has 1/3 of its max HP restored when it switches
out of battle.
Lightning Rod
The Pokémon draws in all Electric-type moves. These moves do
not work on the Pokémon. Instead, they boost its Sp. Atk stat by
1 stage.
Snow Cloak
Boosts the Pokémon’s evasiveness by 25% in snow.
Oblivious
The Pokémon cannot gain the Infatuated or Taunted statuses
and is unaffected by Intimidate.
Protean
Changes the Pokémon’s type to the type of the move it’s
about to use. This works only once per time the Pokémon
enters battle.
Flame Body
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being burned.
Leaf Guard
The Pokémon is immune to status conditions in harsh sunlight.
Limber
The Pokémon cannot be paralyzed.
Clear Body
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.
Huge Power
Doubles the power of the Pokémon’s physical moves.
Unaware
The Pokémon ignores the target’s stat changes when attacking,
and ignores the attacker’s stat changes when being attacked.
It cannot ignore changes to the Speed stat, however.
Natural Cure
The Pokémon’s status conditions are cured when it switches out
of battle.
Sand Veil
Boosts the Pokémon’s evasiveness by 25% in a sandstorm.
Magic Bounce
Instead of being affected by other Pokémon’s status moves,
the Pokémon bounces them back at the user.
Cloud Nine
Eliminates the effects of weather.
Iron Fist
Boosts the power of the Pokémon’s punching moves by 20%.
Overcoat
The Pokémon takes no damage from sandstorms and is immune
to moves and Abilities involving powder.
Synchronize
If the Pokémon is burned, paralyzed, poisoned, or badly
poisoned by another Pokémon’s move or Ability, that Pokémon
will also be inflicted with the same status condition.
Bulletproof
The Pokémon is immune to ball and bomb moves.
Moxie
When the Pokémon knocks out a target with an attack, its
Attack stat is boosted by 1 stage.
Water Bubble
Halves the damage the Pokémon takes from Fire-type moves
and doubles the power of its Water-type moves. The Pokémon
cannot be burned.
Contrary
Reverses any stat changes affecting the Pokémon so that
attempts to boost its stats instead lower them—and attempts
to lower its stats will boost them.
Sheer Force
The Pokémon’s moves lose their additional effects, but the
power of those moves will be boosted by 30%.
Thick Fat
Halves the damage the Pokémon takes from Fire- and Ice-type
moves.
Pickpocket
When the Pokémon is hit by a contact move, it will steal the
held item of the attacker if it is not already holding an item.
Weak Armor
When the Pokémon takes damage from a physical move, its
Defense stat is lowered by 1 stage, but its Speed stat is boosted
by 2 stages.
Imposter
The Pokémon transforms into the Pokémon in front of it. It also
copies all of that Pokémon’s stats apart from its HP.
Own Tempo
The Pokémon cannot become confused and is unaffected by
Intimidate.
Static
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being paralyzed.
Supreme Overlord
When the Pokémon enters a battle, the power of its moves is
boosted by 10% for each Pokémon in its party that has been
defeated in the battle already. The maximum boost is 50%.
Symbiosis
When an ally consumes an item, the Pokémon gives its own held
item to that ally.
Infiltrator
When using its moves, the Pokémon ignores the effects of
targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and
substitutes.
Insomnia
The Pokémon cannot become drowsy or be put to sleep.
Pressure
Causes opponents to expend 1 more PP when using moves
against the Pokémon.
Shell Armor
Attacks landed on the Pokémon will never be critical hits.
Berserk
Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack
causes its HP to drop to 1/2 or less of its max.
Fairy Aura
Boosts the power of the Fairy-type moves of all Pokémon on the
field by 33%.
Heatproof
Halves the damage the Pokémon takes from Fire-type moves
and from being burned.
Mummy
When the Pokémon is hit by a contact move, the attacker has its
Ability changed to Mummy.
Pure Power
Doubles the power of the Pokémon’s physical moves.
Dry Skin
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP. However, the Pokémon takes 25%
more damage from Fire-type moves. The Pokémon has 1/8 of
its max HP restored at the end of every turn in rain, but it loses
1/8 of its max HP at the end of every turn in harsh sunlight.
Electromorphosis
When the Pokémon takes damage from a move, it gains the
Electric Boost status.
Magician
If the Pokémon is not already holding an item, it will steal the
held item from targets it deals damage to with its moves.
Sap Sipper
Grass-type moves do not work on the Pokémon. Instead, they
boost its Attack stat by 1 stage.
Guts
When the Pokémon has a status condition, its Attack stat is
boosted by 50%. Being burned does not halve the damage
dealt by the Pokémon’s physical moves.
Klutz
Items do not work when held by the Pokémon.
Magic Guard
The Pokémon takes damage only from attacks.
No Guard
The accuracy of moves used both by and against the Pokémon
becomes 100%.
Super Luck
The Pokémon has a 1-stage Critical-Hit Ratio Boost.
Surge Surfer
Doubles the Pokémon’s Speed stat on Electric Terrain.
Aroma Veil
The Pokémon and its allies cannot gain the Infatuated, Taunted,
Unable to Repeat, Move Disabled, Healing Prevented, or
Encore statuses.
Earth Eater
Ground-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
Heavy Metal
Doubles the Pokémon’s weight.
Illuminate
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
Keen Eye
The Pokémon ignores changes to targets’ evasiveness and its
accuracy cannot be lowered.
Quick Draw
The Pokémon’s moves have a 30% chance of going first among
moves of the same priority.
Reckless
Boosts the power of the Pokémon’s moves by 20% if they have
recoil or crash damage.
Sand Force
Boosts the power of the Pokémon’s Rock-, Ground-, and
Steel-type moves by 30% in a sandstorm.
Screen Cleaner
When the Pokémon enters a battle, it removes the Light Screen,
Reflect, and Aurora Veil statuses.
Skill Link
The Pokémon’s multistrike moves always hit the maximum
number of times.
Stalwart
The Pokémon ignores the effects of Abilities and moves that
draw in moves.
Volt Absorb
Electric-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
Frisk
When the Pokémon enters a battle, it identifies opponents’
held items.
Fur Coat
Halves the damage the Pokémon takes from physical moves.
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly
Mode and Hangry Mode at the end of every turn.
Ice Body
The Pokémon has 1/16 of its max HP restored at the end of
every turn in snow.
Justified
When the Pokémon takes damage from a Dark-type move, its
Attack stat is boosted by 1 stage.
Mega Sol
Even when the sunlight has not turned harsh, the Pokémon can
use its moves as if the weather were harsh sunlight.
Motor Drive
Electric-type moves do not work on the Pokémon. Instead, they
boost its Speed stat by 1 stage.
Poison Point
When the Pokémon is hit by a contact move, the attacker has a
30% chance of being poisoned.
Purifying Salt
Halves the damage the Pokémon takes from Ghost-type moves.
The Pokémon is immune to status conditions.
Sniper
Boosts the power of the Pokémon’s critical hits by 125%
instead of 50%.
Spicy Spray
When the Pokémon takes damage from a move, it burns
the attacker.
Sweet Veil
The Pokémon and its allies cannot become drowsy or be
put to sleep.
Unseen Fist
When the Pokémon uses contact moves, it can hit even targets
that are protecting themselves, dealing 1/4 of the damage that
the move would otherwise deal. Everything aside from the
target’s protective effects is still triggered.
Wandering Spirit
When the Pokémon is hit by a contact move, it swaps Abilities
with the attacker.
Water Absorb
Water-type moves do not work on the Pokémon. Instead, they
restore 1/4 of its max HP.
Aerilate
The Pokémon’s Normal-type moves become Flying-type moves
and their power is boosted by 20%.
Aftermath
Attackers that knock out the Pokémon with a contact move take
damage equal to 1/4 of their max HP.
Analytic
Boosts the power of the Pokémon’s moves by 30% when the
Pokémon is the last to move that turn.
Anger Point
Boosts the Pokémon’s Attack stat to its sixth stage when the
Pokémon takes a critical hit.
Anticipation
When the Pokémon enters a battle, it senses whether the
opponents know any one-hit KO moves or moves that are super
effective against it.
Battle Armor
Attacks landed on the Pokémon will never be critical hits.
Big Pecks
The Pokémon’s Defense stat cannot be lowered by other
Pokémon’s moves or Abilities.
Cheek Pouch
The Pokémon has 1/3 of its max HP restored when it eats a
Berry, in addition to the Berry’s usual effect.
Corrosion
The Pokémon can poison or badly poison targets even if they’re
Steel or Poison types.
Cud Chew
If the Pokémon eats a Berry, it will eat that same Berry once
more at the end of the next turn.
Curious Medicine
When the Pokémon enters a battle, it removes all stat changes
from its allies.
Damp
All Pokémon become unable to use explosive moves.
Explosive Abilities also fail to trigger.
Dragonize
The Pokémon’s Normal-type moves become Dragon-type moves
and their power is boosted by 20%.
Early Bird
The Pokémon awakens from sleep twice as fast as other
Pokémon.
Filter
Reduces the damage the Pokémon takes from supereffective
moves by 25%.
Forecast
The Pokémon transforms with the weather to change its type to
Water, Fire, or Ice.
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP drops
to 1/4 or less of its max, it will instead eat the Berry when its HP
drops to 1/2 or less of its max.
Gooey
When the Pokémon is hit by a contact move, the attacker’s
Speed stat is lowered by 1 stage.
Harvest
If the Pokémon has used a Berry, it has a 50% chance of creating
another one at the end of every turn. In harsh sunlight, the
Pokémon will definitely create a Berry.
Healer
The Pokémon has a 50% chance of curing the status conditions
of its allies at the end of every turn.
Hustle
When the Pokémon uses physical moves, its Attack stat is
boosted by 50%, but its accuracy is lowered by 20%.
Hydration
Cures the Pokémon’s status conditions at the end of every
turn in rain.
Immunity
The Pokémon cannot be poisoned or badly poisoned.
Innards Out
When the Pokémon takes damage from a move that knocks it
out, it deals the same amount of damage to the attacker.
Light Metal
Halves the Pokémon’s weight.
Long Reach
None of the moves used by the Pokémon are considered
contact moves.
Magma Armor
The Pokémon cannot be frozen.
Marvel Scale
When the Pokémon has a status condition, its Defense stat is
boosted by 50%.
Mega Launcher
Boosts the power of the Pokémon’s pulse moves by 50%.
Merciless
The Pokémon’s attacks become critical hits if the target is
poisoned or badly poisoned.
Mimicry
The Pokémon’s type changes depending on the terrain.
Minus
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the
Plus or Minus Ability is also in battle.
Opportunist
When an opponent’s stats are boosted, the Pokémon boosts its
own stats in the exact same way.
Parental Bond
The parent and child attack one after the other. The power of
the child’s attacks is 1/4 of those of the parent.
Pickup
If the Pokémon is not already holding an item, at the end of
the turn it will pick up an item that was consumed by another
Pokémon.
Piercing Drill
When the Pokémon uses contact moves, it can hit even targets
that are protecting themselves, dealing 1/4 of the damage that
the move would otherwise deal. Everything aside from the
target’s protective effects is still triggered.
Plus
Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the
Plus or Minus Ability is also in battle.
Poison Heal
If poisoned or badly poisoned, the Pokémon has 1/8 of its max
HP restored at the end of every turn instead of losing HP.
Quick Feet
When the Pokémon has a status condition, its Speed stat is
boosted by 50%. Being paralyzed does not lower the
Pokémon’s Speed stat.
Receiver
The Pokémon changes its Ability to match that of a
defeated ally.
Refrigerate
The Pokémon’s Normal-type moves become Ice-type moves
and their power is boosted by 20%.
Ripen
Doubles the effects of Berries eaten by the Pokémon.
Rivalry
Boosts the power of the Pokémon’s moves by 25% against
targets of the same gender, and lowers it by 25% against targets
of the opposite gender. The power remains the same as usual if
either Pokémon’s gender is unknown.
Sand Spit
Summons a sandstorm for 5 turns when the Pokémon takes
damage from moves.
Shadow Tag
Opponents cannot be switched out of battle.
Shed Skin
The Pokémon has a 30% chance of curing its own status
conditions at the end of every turn.
Shield Dust
The Pokémon is immune to additional effects from attacks.
Slush Rush
Doubles the Pokémon’s Speed stat in snow.
Stall
The Pokémon’s moves go last among moves of the same priority.
Steadfast
When the Pokémon flinches, its Speed stat is boosted by
1 stage.
Stench
When the Pokémon deals damage with its moves, there is a
10% chance that targets will flinch.
Sticky Hold
The Pokémon’s held item cannot be stolen or removed by other
Pokémon.
Strong Jaw
Boosts the power of the Pokémon’s biting moves by 50%.
Suction Cups
The Pokémon is unaffected by the moves and held items of
other Pokémon that would force it to switch out of battle.
Supersweet Syrup
When the Pokémon enters a battle, opponents’ evasiveness is
lowered by 1 stage. This Ability is triggered only once per battle.
Swarm
Boosts the power of the Pokémon’s Bug-type moves by 50%
when its HP drops to 1/3 or less of its max.
Tangled Feet
Doubles the Pokémon’s evasiveness if it is confused.
Vital Spirit
The Pokémon cannot become drowsy or be put to sleep.
White Smoke
The Pokémon’s stats cannot be lowered by other Pokémon’s
moves or Abilities.